My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Demolisher
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Goblin Demolisher
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Goblin Demolisher Electro Wizard
Fireball
Minions Elite Barbarians Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Freeze The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Freeze Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Demolisher Freeze Electro Wizard Goblin Machine Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Goblin Demolisher Freeze

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians
Elite Barbarians
Minions Goblin Demolisher The Log Mega Knight
Goblin Demolisher
Elite Barbarians Goblin Machine
Freeze
The Log
Elite Barbarians Mega Knight
Electro Wizard
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Minions Elite Barbarians The Log Electro Wizard

Defense Synergies 0 13

Minions
Freeze The Log Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Goblin Demolisher
The Log Goblin Machine
Freeze
Minions Electro Wizard Mega Knight
The Log
Minions Elite Barbarians Goblin Demolisher Electro Wizard Mega Knight
Electro Wizard
Minions Freeze The Log Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Minions Elite Barbarians Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Demolisher The Log Electro Wizard
Elite Barbarians Minions The Log Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Freeze Electro Wizard
Elite Barbarians Minions Electro Wizard Mega Knight
Elite Barbarians Goblin Demolisher The Log Mega Knight
Freeze The Log Minions Goblin Demolisher Electro Wizard Mega Knight
Minions Electro Wizard Freeze
The Log Electro Wizard Mega Knight
Minions Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Minions Electro Wizard Goblin Demolisher Freeze The Log Mega Knight
Minions Electro Wizard
Mega Knight Minions Elite Barbarians Freeze The Log Electro Wizard
Mega Knight Minions Goblin Demolisher Freeze The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Freeze The Log Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Electro Wizard
Mega Knight Minions Elite Barbarians Goblin Demolisher The Log Electro Wizard
Freeze The Log Minions Goblin Demolisher Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Goblin Demolisher Mega Knight Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians The Log Mega Knight
Mega Knight Minions Elite Barbarians The Log Electro Wizard
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Minions Goblin Demolisher Freeze Electro Wizard
Minions Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Freeze Electro Wizard Mega Knight Minions Elite Barbarians The Log
Mega Knight Minions Elite Barbarians
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Goblin Demolisher Mega Knight
Elite Barbarians Electro Wizard Minions Freeze The Log
Minions Mega Knight Elite Barbarians Freeze The Log Electro Wizard
Electro Wizard
Mega Knight
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Goblin Demolisher The Log Mega Knight
Minions Freeze Goblin Machine
Goblin Demolisher The Log
The Log Goblin Demolisher Freeze
The Log
Minions Elite Barbarians Electro Wizard
The Log Electro Wizard Goblin Machine
Elite Barbarians The Log
Minions Freeze
Elite Barbarians The Log
Goblin Demolisher The Log
Goblin Demolisher The Log Mega Knight
Freeze
Minions
Goblin Demolisher The Log Electro Wizard Goblin Machine Mega Knight
Goblin Demolisher The Log Goblin Machine Mega Knight
Minions The Log Mega Knight
The Log
The Log
Goblin Demolisher Freeze The Log Goblin Machine Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Elite Barbarians Electro Wizard
Electro Wizard Minions Freeze
Elite Barbarians
The Log Mega Knight
Freeze Electro Wizard
Mega Knight
The Log
Electro Wizard Minions Freeze
Electro Wizard
Freeze
The Log
Electro Wizard Mega Knight
The Log
Elite Barbarians Mega Knight
Minions Elite Barbarians Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard Mega Knight
Mega Knight

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