My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Royal Recruits Bandit
Giant Snowball
Bats Minions Royal Recruits Lumberjack
Zap
Bats Minions Bandit
Barbarian Barrel
Elite Barbarians Royal Recruits Bandit Lumberjack
The Log
Elite Barbarians Royal Recruits Bandit Lumberjack
Earthquake
Arrows
Bats Minions Royal Recruits
Royal Delivery
Bats Minions Elite Barbarians Royal Recruits Bandit Lumberjack
Fireball
Minions Elite Barbarians Bandit Lumberjack
Poison
Bats Minions Royal Recruits
Lightning
Elite Barbarians Bandit Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Bandit Fireball Lumberjack Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Bandit Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elite Barbarians Royal Recruits Bandit Lumberjack
Minions
Bats Elite Barbarians Royal Recruits Bandit Lumberjack
Elite Barbarians
Bats Minions Fireball Bandit Lumberjack
Royal Recruits
Bats Minions Bandit Lumberjack
Fireball
Elite Barbarians
Lightning
Bandit
Bats Minions Elite Barbarians Royal Recruits Lumberjack
Lumberjack
Bats Minions Elite Barbarians Royal Recruits Bandit

Defense Synergies 0 10

Bats
Minions Royal Recruits Bandit Lumberjack
Minions
Bats Royal Recruits Bandit Lumberjack
Elite Barbarians
Royal Recruits
Bats Minions
Fireball
Bandit Lumberjack
Lightning
Bandit
Bats Minions Fireball Lumberjack
Lumberjack
Bats Minions Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Royal Recruits Fireball
Elite Barbarians Lumberjack Bats Minions Royal Recruits Bandit
Lumberjack Bats Minions Elite Barbarians Royal Recruits Lightning Bandit
Elite Barbarians Royal Recruits Lumberjack Bats Minions Bandit
Lightning Elite Barbarians Royal Recruits Fireball Lumberjack
Fireball Bats Minions Bandit Lumberjack
Bats Minions Lightning Fireball
Lightning Royal Recruits Fireball Bandit
Minions Elite Barbarians Royal Recruits Lumberjack
Elite Barbarians Royal Recruits Bandit Lumberjack
Bats Minions Royal Recruits Fireball Bandit Lumberjack
Minions Bats Fireball
Royal Recruits Lumberjack Bats Minions Elite Barbarians Fireball Lightning Bandit
Fireball Bats Minions Royal Recruits Lumberjack
Elite Barbarians Royal Recruits Bandit Lumberjack
Elite Barbarians Royal Recruits Fireball Lightning Bandit Lumberjack
Bats Minions Elite Barbarians Royal Recruits Fireball Lumberjack
Fireball Bats Minions Elite Barbarians Royal Recruits Bandit Lumberjack
Bats Minions Royal Recruits Fireball Bandit Lumberjack
Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Bats Minions Elite Barbarians Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Elite Barbarians Fireball Bandit
Fireball Bandit Elite Barbarians Lightning Lumberjack
Royal Recruits Bandit Lumberjack Bats Minions Elite Barbarians Lightning
Royal Recruits Lightning Lumberjack Bats Elite Barbarians Fireball Bandit
Royal Recruits Elite Barbarians Bandit Lumberjack
Fireball Bats Minions
Royal Recruits Bats Minions Elite Barbarians Fireball Lightning Bandit Lumberjack
Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Lightning Bats Minions Elite Barbarians Fireball Bandit
Royal Recruits
Bats Minions Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Lightning Elite Barbarians Fireball
Elite Barbarians Royal Recruits Lightning Fireball Bandit Lumberjack
Royal Recruits Fireball
Elite Barbarians Royal Recruits Bats Minions Fireball Lightning Lumberjack
Bats Minions Elite Barbarians Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Royal Recruits Bandit
Fireball Bandit
Lightning Fireball Bandit
Lightning Royal Recruits Fireball
Fireball
Fireball Bats Minions
Fireball Lightning
Fireball Lightning Bandit
Lightning Bats Minions Elite Barbarians Fireball Lumberjack
Lightning Royal Recruits Fireball Bandit
Fireball Lightning
Lightning Elite Barbarians Fireball Bandit
Lightning Minions Fireball Bandit
Lightning Elite Barbarians Fireball
Lightning Fireball Bandit
Lightning Royal Recruits Fireball Bandit
Lightning Fireball
Bats Minions Lightning
Lightning Fireball Bandit
Lightning Fireball
Lightning Minions Fireball
Lightning Fireball
Lightning
Lightning Royal Recruits Fireball
Fireball
Fireball Lightning Bandit
Fireball Lightning Bandit
Fireball Lightning Bandit
Elite Barbarians Lightning Bats Fireball
Lightning Bats Minions Fireball
Lightning Elite Barbarians Fireball
Lightning Fireball Bandit
Lightning Fireball
Fireball Lightning
Lightning Bats Minions Royal Recruits Fireball Bandit
Fireball Lightning
Fireball
Fireball Lightning Lumberjack
Fireball Lightning
Lightning Fireball
Elite Barbarians Royal Recruits
Bats Minions Elite Barbarians Royal Recruits Fireball Lightning
Bats Fireball Lightning
Lightning Royal Recruits Fireball Bandit

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