My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram Zappies
Zap
Minions Battle Ram Zappies Bandit
Barbarian Barrel
Battle Ram Zappies Ice Wizard Bandit
The Log
Battle Ram Zappies Bandit
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Battle Ram Zappies P.E.K.K.A Ice Wizard Bandit
Fireball
Minions Battle Ram Zappies Ice Wizard Bandit
Poison
Minions Zappies Ice Wizard
Lightning
Battle Ram Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Bandit Fireball Battle Ram Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Ice Wizard Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Zappies Ice Wizard Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram
Battle Ram
Zap Bandit Minions Fireball Zappies P.E.K.K.A
Zappies
Zap Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Minions Battle Ram Zappies Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Bandit
Battle Ram Zap Minions Zappies Ice Wizard

Defense Synergies 1 16

Zap
Fireball Minions Zappies P.E.K.K.A Ice Wizard Bandit
Minions
Zap Zappies P.E.K.K.A Ice Wizard Bandit
Fireball
Zap Zappies Ice Wizard Bandit
Battle Ram
Zappies
Zap Minions Fireball P.E.K.K.A Bandit
P.E.K.K.A
Zap Minions Zappies Ice Wizard
Ice Wizard
Zap Minions Fireball P.E.K.K.A Bandit
Bandit
Zap Minions Fireball Zappies Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Zappies
P.E.K.K.A Zap Minions Zappies Ice Wizard Bandit
P.E.K.K.A Minions Zappies Ice Wizard Bandit
P.E.K.K.A Minions Zappies Ice Wizard Bandit
Fireball P.E.K.K.A
Fireball Zap Minions Zappies Ice Wizard Bandit
Minions Zap Fireball Zappies Ice Wizard
Zap Fireball P.E.K.K.A Bandit
Zappies P.E.K.K.A Minions Ice Wizard
Zappies Ice Wizard Bandit
Minions Ice Wizard Zap Fireball Zappies Bandit
Minions Zap Fireball Zappies Ice Wizard
P.E.K.K.A Zap Minions Fireball Zappies Ice Wizard Bandit
Fireball Zap Minions Zappies P.E.K.K.A
P.E.K.K.A Zappies Bandit
Zap Fireball Zappies P.E.K.K.A Bandit
Minions Fireball Zappies P.E.K.K.A
Fireball Zap Minions Zappies Ice Wizard Bandit
Zap Minions Fireball Zappies Ice Wizard Bandit
P.E.K.K.A Zappies
Minions Fireball Zappies P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies P.E.K.K.A Bandit
Fireball Bandit Zap
Zappies P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Fireball Zappies Bandit
P.E.K.K.A Zappies Bandit
Fireball Zap Minions Zappies Ice Wizard
P.E.K.K.A Minions Fireball Zappies Ice Wizard Bandit
P.E.K.K.A Zappies
Zap P.E.K.K.A Minions Fireball Zappies Bandit
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Zappies Bandit
Fireball Zappies
Zappies Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball Zappies P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Ice Wizard Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap Bandit
Minions Fireball
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Minions
Zap Fireball Bandit
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Ice Wizard
Zap Minions Fireball Zappies
Fireball
Zap Fireball Bandit
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Minions Fireball Zappies Bandit
Fireball Zap Zappies Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Zappies
Zap Fireball Zappies
Zap Fireball Bandit

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