My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians
Giant Snowball
Bats Minions
Zap
Bats Minions
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Valkyrie Wizard
Fireball
Minions Elite Barbarians Wizard
Poison
Bats Minions Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Minions Tornado Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Elite Barbarians Rage
Zap
Elite Barbarians Tornado Bats Minions Valkyrie
Minions
Rage Bats Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Rage Bats Minions Wizard
Valkyrie
Bats Elite Barbarians Zap Minions Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Rage
Rage
Minions Elite Barbarians Bats Wizard
Tornado
Zap Wizard Valkyrie

Defense Synergies 3 10

Bats
Zap Minions Valkyrie
Zap
Bats Minions Elite Barbarians Valkyrie Tornado
Minions
Valkyrie Bats Zap
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Minions Elite Barbarians Bats Zap Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie
Rage
Tornado
Wizard Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Elite Barbarians Bats Zap Minions Valkyrie
Tornado Bats Minions Elite Barbarians Valkyrie
Elite Barbarians Bats Minions Valkyrie
Elite Barbarians Valkyrie Tornado
Tornado Bats Zap Minions Valkyrie
Bats Minions Tornado Zap Wizard
Zap Valkyrie
Minions Elite Barbarians Tornado
Elite Barbarians Tornado Valkyrie
Bats Minions Valkyrie Zap Wizard Tornado
Minions Bats Zap Wizard Tornado
Bats Zap Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Zap Minions Tornado
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Bats Minions Elite Barbarians Valkyrie Tornado
Bats Zap Minions Elite Barbarians Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Bats Minions
Elite Barbarians Tornado
Valkyrie Wizard Bats Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard
Bats Zap Minions Elite Barbarians Valkyrie
Valkyrie Bats Zap Elite Barbarians Tornado
Elite Barbarians Valkyrie
Wizard Bats Zap Minions Tornado
Bats Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Minions Elite Barbarians Valkyrie Tornado
Bats Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Tornado
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Bats Zap Minions Valkyrie Tornado
Bats Minions Valkyrie Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Minions Elite Barbarians Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Bats Minions
Zap Wizard
Zap Valkyrie Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Bats Zap Wizard Tornado
Zap Bats Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Bats Minions
Zap Wizard Tornado
Valkyrie Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Bats Minions Elite Barbarians Tornado
Bats Zap Tornado
Zap Tornado

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