My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Lumberjack
Zap
Minions Mortar Goblin Barrel
Barbarian Barrel
Mortar Goblin Barrel Electro Wizard Magic Archer Lumberjack
The Log
Goblin Barrel Lumberjack
Earthquake
Mortar Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Minions Mortar Goblin Barrel Electro Wizard Magic Archer Lumberjack
Poison
Minions Mortar Electro Wizard Magic Archer
Lightning
Mortar Electro Wizard Magic Archer Lumberjack
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Mortar Electro Wizard Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Barrel Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar P.E.K.K.A Lumberjack
Mortar
Minions The Log
Goblin Barrel
P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Magic Archer Minions Goblin Barrel The Log Lumberjack
The Log
Mortar P.E.K.K.A Magic Archer Lumberjack
Electro Wizard
P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A The Log Electro Wizard Lumberjack
Lumberjack
Minions Goblin Barrel P.E.K.K.A The Log Electro Wizard Magic Archer

Defense Synergies 1 15

Minions
Mortar P.E.K.K.A The Log Electro Wizard Lumberjack
Mortar
Minions The Log Electro Wizard Lumberjack
Goblin Barrel
P.E.K.K.A
The Log Minions Electro Wizard
The Log
P.E.K.K.A Minions Mortar Electro Wizard Magic Archer Lumberjack
Electro Wizard
Minions Mortar P.E.K.K.A The Log Magic Archer Lumberjack
Magic Archer
The Log Electro Wizard Lumberjack
Lumberjack
Minions Mortar The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar The Log Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Minions Mortar The Log Electro Wizard
Mortar P.E.K.K.A Lumberjack Minions Electro Wizard
P.E.K.K.A Lumberjack Minions Mortar Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Minions Electro Wizard Magic Archer Lumberjack
Minions Electro Wizard Mortar Magic Archer
P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Minions Mortar Lumberjack
Electro Wizard Lumberjack
Minions Electro Wizard The Log Magic Archer Lumberjack
Minions Electro Wizard Magic Archer
Mortar P.E.K.K.A Lumberjack Minions The Log Electro Wizard
Minions Mortar P.E.K.K.A The Log Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Mortar Electro Wizard Lumberjack
Mortar P.E.K.K.A The Log Electro Wizard Lumberjack
Minions Mortar P.E.K.K.A Electro Wizard Lumberjack
Mortar Minions The Log Electro Wizard Magic Archer Lumberjack
Mortar The Log Minions Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Mortar Electro Wizard Lumberjack
Minions P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Mortar The Log Magic Archer Lumberjack
P.E.K.K.A Lumberjack Minions The Log Electro Wizard
P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Lumberjack
Minions Electro Wizard Magic Archer
P.E.K.K.A Minions Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Minions Mortar The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Magic Archer
Electro Wizard Minions Mortar P.E.K.K.A The Log Magic Archer Lumberjack
Minions P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar The Log
Mortar The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Mortar The Log Magic Archer
Minions Magic Archer
Mortar The Log Magic Archer
The Log Magic Archer
The Log Mortar
Minions Electro Wizard Lumberjack
Mortar The Log Electro Wizard Magic Archer
Magic Archer
Mortar The Log Magic Archer
Minions Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Minions
Mortar The Log Electro Wizard Magic Archer
Mortar The Log Magic Archer
Minions The Log Magic Archer
The Log
Mortar The Log
The Log Mortar Magic Archer
Mortar The Log Electro Wizard Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Minions
Mortar The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Minions Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack
The Log Mortar Magic Archer
P.E.K.K.A
Minions The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Mortar The Log Electro Wizard Magic Archer

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