My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Hog Rider Bowler Ice Wizard
Fireball
Minions Hog Rider Bowler Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Bowler Ice Wizard
Rocket
Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Ice Wizard Mini P.E.K.K.A Valkyrie Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Minions Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A
Minions Valkyrie Hog Rider Mirror Bowler The Log Ice Wizard
Valkyrie
Hog Rider Minions Mini P.E.K.K.A
Hog Rider
Minions Valkyrie The Log Mini P.E.K.K.A Mirror Bowler
Mirror
The Log Mini P.E.K.K.A Hog Rider
Bowler
Minions Mini P.E.K.K.A Hog Rider The Log Ice Wizard
The Log
Hog Rider Mirror Mini P.E.K.K.A Bowler
Ice Wizard
Mini P.E.K.K.A Bowler

Defense Synergies 3 16

Minions
Valkyrie Bowler The Log Ice Wizard
Mini P.E.K.K.A
The Log Valkyrie Mirror Bowler Ice Wizard
Valkyrie
Minions Mini P.E.K.K.A Mirror Bowler The Log Ice Wizard
Hog Rider
Mirror
Mini P.E.K.K.A Valkyrie Bowler The Log Ice Wizard
Bowler
The Log Minions Mini P.E.K.K.A Valkyrie Mirror Ice Wizard
The Log
Mini P.E.K.K.A Bowler Minions Valkyrie Mirror Ice Wizard
Ice Wizard
Minions Mini P.E.K.K.A Valkyrie Mirror Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Valkyrie The Log
Mini P.E.K.K.A Minions Valkyrie The Log Ice Wizard
Mini P.E.K.K.A Bowler Minions Valkyrie Ice Wizard
Mini P.E.K.K.A Minions Valkyrie Bowler Ice Wizard
Mini P.E.K.K.A Valkyrie Bowler The Log
Bowler The Log Minions Valkyrie Ice Wizard
Minions Ice Wizard
Bowler Valkyrie The Log
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Valkyrie Bowler Ice Wizard
Minions Valkyrie Ice Wizard Bowler The Log
Minions Ice Wizard
Mini P.E.K.K.A Bowler Minions Valkyrie The Log Ice Wizard
Valkyrie Bowler Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler The Log
Minions Mini P.E.K.K.A Valkyrie Bowler
Minions Valkyrie Bowler The Log Ice Wizard
Valkyrie The Log Minions Bowler Ice Wizard
Mini P.E.K.K.A
Valkyrie Bowler Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Bowler The Log
Minions Mini P.E.K.K.A Valkyrie Bowler The Log
Mini P.E.K.K.A Valkyrie Bowler The Log
Mini P.E.K.K.A Valkyrie Bowler
Minions Ice Wizard
Mini P.E.K.K.A Minions Valkyrie Bowler Ice Wizard
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie The Log
Minions Mini P.E.K.K.A Valkyrie Bowler
Valkyrie Bowler The Log
Mini P.E.K.K.A Bowler Valkyrie
Valkyrie Bowler
Minions Mini P.E.K.K.A Valkyrie Bowler The Log
Minions Valkyrie Bowler Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Bowler The Log Ice Wizard
The Log
Valkyrie The Log
Valkyrie Bowler The Log
Minions Ice Wizard
Bowler The Log
The Log Bowler Ice Wizard
The Log
Minions Mini P.E.K.K.A Bowler
Valkyrie Bowler The Log
Bowler The Log
Minions
The Log
Bowler The Log
Bowler The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bowler The Log
Valkyrie Bowler The Log
Minions Bowler The Log
Bowler The Log
The Log
The Log Valkyrie Bowler Ice Wizard
The Log Bowler Ice Wizard
Bowler The Log
The Log
Ice Wizard
Minions
Mini P.E.K.K.A Bowler
The Log
Bowler The Log
Minions
Ice Wizard
The Log
Mini P.E.K.K.A Valkyrie Bowler
The Log Bowler
Minions Bowler The Log
Bowler The Log

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