My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Knight Minions Goblin Gang Valkyrie Witch
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Fireball Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Fireball Witch The Log
Minions
Knight Mega Knight Valkyrie
Goblin Gang
Knight Valkyrie
Fireball
Knight The Log Mega Knight
Valkyrie
Minions Goblin Gang Witch
Witch
Knight Valkyrie Mega Knight
The Log
Knight Fireball Mega Knight
Mega Knight
Minions Fireball Witch The Log

Defense Synergies 4 14

Knight
Minions Goblin Gang Fireball Witch The Log
Minions
Knight Valkyrie The Log Mega Knight
Goblin Gang
Knight Valkyrie The Log
Fireball
The Log Knight Valkyrie Mega Knight
Valkyrie
Minions Goblin Gang Fireball Witch The Log
Witch
Knight Valkyrie The Log Mega Knight
The Log
Fireball Knight Minions Goblin Gang Valkyrie Witch Mega Knight
Mega Knight
Minions Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie The Log
Knight Minions Goblin Gang Valkyrie Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Knight Minions Valkyrie
Witch Knight Minions Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Goblin Gang Fireball The Log Minions Valkyrie Mega Knight
Minions Goblin Gang Fireball Witch
Fireball Valkyrie The Log Mega Knight
Witch Minions Goblin Gang
Knight Goblin Gang Valkyrie Mega Knight
Minions Goblin Gang Valkyrie Witch Knight Fireball The Log Mega Knight
Minions Goblin Gang Fireball Witch
Mega Knight Knight Minions Goblin Gang Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Knight Minions Goblin Gang Witch The Log
Knight Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Knight Minions Goblin Gang Fireball Valkyrie Witch
Fireball Mega Knight Knight Minions Goblin Gang Valkyrie Witch The Log
Valkyrie Witch The Log Knight Minions Fireball Mega Knight
Goblin Gang Valkyrie Mega Knight Knight Minions Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Fireball Witch
Fireball Knight Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Knight Minions Valkyrie Witch The Log
Goblin Gang Valkyrie Mega Knight Knight Fireball The Log
Knight Goblin Gang Valkyrie Witch Mega Knight
Fireball Minions Goblin Gang Witch
Goblin Gang Knight Minions Fireball Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Minions Fireball Valkyrie Witch The Log
Witch Goblin Gang
Mega Knight Knight Minions Valkyrie Witch
Mega Knight Fireball Valkyrie The Log
Mega Knight Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch Mega Knight
Goblin Gang Witch Knight Minions Fireball Valkyrie The Log
Minions Valkyrie Mega Knight Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Minions Witch
Witch The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball
Knight Fireball Valkyrie The Log
Fireball
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Minions
Fireball The Log Mega Knight
Fireball Valkyrie Witch The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Minions Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Minions Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight Goblin Gang Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Minions Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight

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