My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Skeleton King
Giant Snowball
Minions Skeleton King
Zap
Minions Inferno Tower Bandit Skeleton King
Barbarian Barrel
Inferno Tower Royal Ghost Bandit Electro Wizard Skeleton King
The Log
Bandit Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Minions Skeleton King
Royal Delivery
Minions Royal Ghost Bandit Electro Wizard Skeleton King
Fireball
Minions Inferno Tower Bandit Electro Wizard Skeleton King
Poison
Minions Inferno Tower Electro Wizard Skeleton King
Lightning
Inferno Tower Bandit Electro Wizard Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Royal Ghost Bandit Electro Wizard Skeleton King Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Royal Ghost Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Bandit Skeleton King
Inferno Tower
The Log
Bandit Mega Knight
Royal Ghost
Bandit Electro Wizard Mega Knight
Bandit
Minions The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Bandit Mega Knight
Mega Knight
Minions The Log Royal Ghost Bandit Electro Wizard
Skeleton King
Minions

Defense Synergies 2 18

Minions
Inferno Tower The Log Bandit Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Minions Royal Ghost Bandit Mega Knight Skeleton King
The Log
Inferno Tower Minions Royal Ghost Bandit Electro Wizard Mega Knight
Royal Ghost
Inferno Tower The Log Electro Wizard Mega Knight
Bandit
Minions Inferno Tower The Log Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Minions The Log Royal Ghost Bandit Mega Knight
Mega Knight
Minions Inferno Tower The Log Royal Ghost Bandit Electro Wizard
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log Electro Wizard
Inferno Tower Minions The Log Bandit Electro Wizard Mega Knight
Inferno Tower Mega Knight Minions Bandit Electro Wizard
Inferno Tower Minions Bandit Electro Wizard Mega Knight Skeleton King
The Log Mega Knight
The Log Minions Royal Ghost Bandit Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard
Inferno Tower The Log Bandit Electro Wizard Mega Knight
Inferno Tower Minions Skeleton King
Inferno Tower Royal Ghost Bandit Electro Wizard Mega Knight
Minions Electro Wizard The Log Royal Ghost Bandit Mega Knight Skeleton King
Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight Minions The Log Bandit Electro Wizard
Mega Knight Minions The Log Royal Ghost Electro Wizard Skeleton King
Inferno Tower Bandit Electro Wizard Mega Knight Skeleton King
Inferno Tower The Log Bandit Electro Wizard Mega Knight
Mega Knight Minions Inferno Tower Electro Wizard
Mega Knight Minions The Log Royal Ghost Bandit Electro Wizard
The Log Minions Royal Ghost Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Royal Ghost Mega Knight Minions The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard The Log Royal Ghost Mega Knight
Bandit Mega Knight Minions Inferno Tower The Log Electro Wizard
Mega Knight Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Bandit Mega Knight
Minions Electro Wizard
Minions Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Minions Inferno Tower The Log Bandit
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight The Log Electro Wizard
Mega Knight Inferno Tower Bandit Skeleton King
Mega Knight
Inferno Tower Electro Wizard Minions The Log Skeleton King
Minions Mega Knight Inferno Tower The Log Royal Ghost Electro Wizard Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Electro Wizard
The Log Bandit
The Log
The Log Mega Knight
Minions
The Log
The Log
The Log Bandit
Minions Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Minions Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
Minions
The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Royal Ghost Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Electro Wizard
Electro Wizard Minions
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Minions Bandit
Electro Wizard
The Log
Electro Wizard Mega Knight
The Log Skeleton King
Mega Knight
Minions The Log Electro Wizard Skeleton King
Electro Wizard
The Log Royal Ghost Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: