My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Goblin Cage Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Goblin Barrel Miner
Giant Snowball
Minions Royal Recruits Goblin Barrel Miner
Zap
Minions Goblin Barrel
Barbarian Barrel
Royal Recruits Goblin Cage Goblin Barrel Hunter
The Log
Royal Recruits Goblin Cage Goblin Barrel Hunter
Earthquake
Goblin Cage Goblin Barrel
Arrows
Minions Royal Recruits Goblin Barrel
Royal Delivery
Minions Royal Recruits Goblin Cage Goblin Barrel Hunter Miner
Fireball
Minions Goblin Cage Goblin Barrel Hunter
Poison
Minions Royal Recruits Goblin Cage Hunter
Lightning
Ice Golem Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Goblin Barrel Miner Fireball Goblin Cage Hunter Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Goblin Barrel Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Royal Recruits Ice Golem Goblin Cage
Royal Recruits
Minions Ice Golem
Ice Golem
Goblin Barrel Minions Royal Recruits Hunter Miner
Fireball
Miner
Goblin Cage
Minions Goblin Barrel Hunter Miner
Goblin Barrel
Ice Golem Goblin Cage Miner
Hunter
Ice Golem Goblin Cage
Miner
Minions Ice Golem Fireball Goblin Cage Goblin Barrel

Defense Synergies 1 8

Minions
Ice Golem Royal Recruits Goblin Cage Hunter
Royal Recruits
Minions
Ice Golem
Minions Fireball Hunter
Fireball
Ice Golem Goblin Cage Miner
Goblin Cage
Minions Fireball Hunter
Goblin Barrel
Hunter
Minions Ice Golem Goblin Cage
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Ice Golem Fireball Goblin Cage
Hunter Minions Royal Recruits Goblin Cage
Goblin Cage Hunter Minions Royal Recruits
Royal Recruits Goblin Cage Hunter Minions
Royal Recruits Fireball Goblin Cage
Fireball Minions Hunter
Minions Hunter Fireball Goblin Cage
Royal Recruits Ice Golem Fireball Goblin Cage
Hunter Minions Royal Recruits Goblin Cage
Royal Recruits Ice Golem Hunter Miner
Minions Royal Recruits Ice Golem Fireball Hunter
Minions Hunter Fireball
Royal Recruits Goblin Cage Hunter Minions Fireball
Fireball Minions Royal Recruits Goblin Cage Hunter
Royal Recruits Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage Hunter
Minions Royal Recruits Fireball Goblin Cage Hunter
Fireball Goblin Cage Minions Royal Recruits Hunter
Goblin Cage Hunter Minions Royal Recruits Ice Golem Fireball
Royal Recruits Goblin Cage Hunter
Royal Recruits Minions Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Fireball Goblin Cage
Fireball Ice Golem Hunter Miner
Royal Recruits Minions Ice Golem Goblin Cage Hunter
Royal Recruits Hunter Ice Golem Fireball Goblin Cage
Royal Recruits Goblin Cage Hunter
Fireball Minions Ice Golem Hunter
Royal Recruits Minions Ice Golem Fireball Goblin Cage Hunter
Royal Recruits Goblin Cage Hunter
Royal Recruits Goblin Cage Minions Ice Golem Fireball
Royal Recruits Goblin Cage
Minions Royal Recruits Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage
Royal Recruits Ice Golem Fireball Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage
Royal Recruits Minions Ice Golem Fireball Goblin Cage Hunter
Minions Royal Recruits Ice Golem Fireball Goblin Cage Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Ice Golem
Fireball Miner
Fireball Miner
Royal Recruits Ice Golem Fireball
Fireball
Fireball Minions Ice Golem Hunter
Fireball Ice Golem Hunter
Fireball Miner
Minions Fireball
Miner Royal Recruits Fireball
Fireball
Ice Golem Fireball Hunter Miner
Minions Fireball
Ice Golem Fireball
Fireball Hunter
Royal Recruits Fireball
Fireball
Minions
Fireball Hunter
Fireball Miner
Minions Fireball
Fireball
Royal Recruits Fireball
Ice Golem Fireball Hunter
Fireball Miner Hunter
Fireball Miner
Fireball Miner
Ice Golem Fireball Hunter
Minions Fireball
Fireball
Fireball Hunter Miner
Fireball
Fireball
Minions Royal Recruits Fireball
Fireball Hunter
Fireball
Fireball Miner Hunter
Ice Golem Fireball
Fireball
Royal Recruits
Minions Royal Recruits Fireball
Fireball
Royal Recruits Fireball Miner

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