My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Clone Lava Hound
Giant Snowball
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Zap
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Barbarian Barrel
Skeleton Army Clone Witch
The Log
Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Royal Delivery
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Fireball
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Poison
Minions Minion Horde Skeleton Army Clone Witch Lava Hound
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Skeleton Army Clone Minion Horde Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Lava Hound Clone
Minion Horde
Rage Lava Hound Clone
Rage
Minions Minion Horde Witch
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Minions Minion Horde Witch
Witch
Rage Clone Lava Hound
The Log
Lava Hound
Minions Minion Horde Clone Skeleton Army Witch

Defense Synergies 0 4

Minions
The Log
Minion Horde
The Log
Rage
Skeleton Army
The Log
Clone
Witch
The Log
The Log
Minions Minion Horde Skeleton Army Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde The Log
Minion Horde Skeleton Army Minions Witch The Log
Minion Horde Skeleton Army Witch Minions
Minion Horde Skeleton Army Witch Minions
Skeleton Army The Log
Skeleton Army The Log Minions
Minions Minion Horde Witch
The Log
Minion Horde Witch Minions Skeleton Army
Skeleton Army Minion Horde
Minions Minion Horde Skeleton Army Witch The Log
Minions Minion Horde Witch
Minion Horde Skeleton Army Minions Witch The Log
Skeleton Army Minions Minion Horde Witch The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army The Log
Minion Horde Minions Skeleton Army Witch
Minions Minion Horde Skeleton Army Witch The Log
Witch The Log Minions
Skeleton Army Minions Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
The Log
Skeleton Army Minions Minion Horde Witch The Log
Skeleton Army Minion Horde The Log
Minion Horde Skeleton Army Witch
Minions Minion Horde Witch
Skeleton Army Minions Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Minions Skeleton Army Witch The Log
Witch Minion Horde Skeleton Army
Minions Minion Horde Witch
Skeleton Army The Log
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Minions Minion Horde The Log
Minions Minion Horde Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
Minions Minion Horde Witch
Minion Horde Witch The Log
The Log
The Log
Minions Minion Horde
Minion Horde The Log
The Log
Minions Minion Horde
The Log
Minion Horde Witch The Log
Minion Horde The Log
Minions Minion Horde
The Log
Witch The Log
Minions Minion Horde The Log
The Log
Minion Horde The Log
The Log Witch
Minion Horde Witch
The Log Witch
Witch The Log
The Log
Minion Horde Witch
Minions Minion Horde Witch
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Minions Skeleton Army Witch
Witch
The Log
Minion Horde
The Log
Minion Horde
Minions Minion Horde Witch The Log
Witch
Witch The Log

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