My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Electro Wizard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Minions Goblin Gang Hog Rider Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Bomb Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Hog Rider Inferno Dragon
Fireball
Minions Goblin Gang Bomb Tower Hog Rider Inferno Dragon
Poison
Minions Goblin Gang Bomb Tower
Lightning
Knight Bomb Tower Inferno Dragon
Rocket
Bomb Tower Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Bomb Tower Hog Rider Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Minions Goblin Gang Hog Rider Arrows
Minions
Knight Hog Rider Inferno Dragon
Goblin Gang
Knight Hog Rider
Bomb Tower
Hog Rider
Arrows Knight Minions Goblin Gang Rocket
Rocket
Hog Rider
Inferno Dragon
Minions

Defense Synergies 3 4

Arrows
Knight Bomb Tower
Knight
Minions Goblin Gang Bomb Tower Arrows
Minions
Knight
Goblin Gang
Knight Bomb Tower Inferno Dragon
Bomb Tower
Knight Arrows Goblin Gang
Hog Rider
Rocket
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions
Bomb Tower Inferno Dragon Knight Minions Goblin Gang
Goblin Gang Bomb Tower Rocket Knight Minions Inferno Dragon
Bomb Tower Inferno Dragon Knight Minions Goblin Gang
Arrows Bomb Tower Rocket
Arrows Goblin Gang Minions Bomb Tower
Minions Rocket Inferno Dragon Arrows Goblin Gang Bomb Tower
Rocket Arrows Bomb Tower
Inferno Dragon Minions Goblin Gang Bomb Tower
Knight Goblin Gang
Minions Goblin Gang Arrows Knight Bomb Tower
Arrows Minions Inferno Dragon Goblin Gang
Bomb Tower Knight Minions Goblin Gang Rocket
Bomb Tower Rocket Arrows Minions Goblin Gang
Inferno Dragon Knight Goblin Gang Bomb Tower
Bomb Tower Rocket Goblin Gang Inferno Dragon
Bomb Tower Arrows Knight Minions Goblin Gang
Arrows Bomb Tower Knight Minions Goblin Gang
Arrows Bomb Tower Knight Minions Inferno Dragon
Bomb Tower Inferno Dragon
Goblin Gang Arrows Knight Minions Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Bomb Tower Rocket Inferno Dragon
Goblin Gang Knight Minions Bomb Tower Rocket
Goblin Gang Rocket Knight
Knight Goblin Gang Inferno Dragon
Arrows Rocket Minions Goblin Gang Bomb Tower
Goblin Gang Rocket Knight Minions Bomb Tower
Knight Bomb Tower Inferno Dragon
Rocket Knight Minions Bomb Tower Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Minions Bomb Tower
Rocket Arrows
Rocket Knight Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Knight Minions Bomb Tower Rocket Inferno Dragon
Arrows Minions Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Minions Rocket
Arrows
Arrows
Arrows
Rocket Minions Goblin Gang
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Minions
Arrows Rocket
Rocket Arrows
Rocket Arrows
Minions Goblin Gang Rocket
Rocket Arrows
Arrows
Knight Goblin Gang Rocket
Arrows
Rocket Arrows
Minions Goblin Gang Rocket
Rocket
Rocket

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