My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Witch Princess
Zap
Minions Skeleton Army Witch Princess
Barbarian Barrel
Skeleton Army Witch Princess Royal Ghost
The Log
Hog Rider Skeleton Army Witch Princess
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Princess
Royal Delivery
Minions Hog Rider Skeleton Army Witch Princess Royal Ghost
Fireball
Minions Hog Rider Skeleton Army Witch Princess
Poison
Minions Skeleton Army Witch Princess
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Princess Royal Ghost Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant
Hog Rider
Minions The Log Giant Witch Princess
Giant
Minions Hog Rider Witch The Log Princess Royal Ghost
Skeleton Army
Witch
Hog Rider Giant Royal Ghost
The Log
Hog Rider Giant Princess
Princess
Hog Rider Giant The Log Royal Ghost
Royal Ghost
Giant Witch Princess

Defense Synergies 0 8

Minions
The Log
Hog Rider
Giant
Skeleton Army
The Log Princess
Witch
The Log Royal Ghost
The Log
Minions Skeleton Army Witch Princess Royal Ghost
Princess
Skeleton Army The Log Royal Ghost
Royal Ghost
Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Skeleton Army Minions Witch The Log
Skeleton Army Witch Minions
Skeleton Army Witch Minions
Skeleton Army The Log Princess
Skeleton Army The Log Minions Royal Ghost
Minions Witch Princess
The Log
Witch Minions Skeleton Army Princess
Skeleton Army Royal Ghost
Minions Skeleton Army Witch The Log Princess Royal Ghost
Minions Witch Princess
Skeleton Army Minions Witch The Log
Skeleton Army Minions Witch The Log Princess Royal Ghost
Skeleton Army
Skeleton Army The Log
Minions Skeleton Army Witch
Minions Skeleton Army Witch The Log Royal Ghost
Witch The Log Minions Princess Royal Ghost
Skeleton Army Royal Ghost Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Royal Ghost
The Log Royal Ghost
Skeleton Army Minions Witch The Log
Skeleton Army The Log
Skeleton Army Witch
Minions Witch Princess
Skeleton Army Minions Witch
Skeleton Army
Minions Skeleton Army Witch The Log
Witch Skeleton Army
Minions Witch
Skeleton Army The Log
Skeleton Army Witch
Skeleton Army Witch Princess
Skeleton Army Witch Minions The Log
Minions Witch The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost
The Log
The Log
The Log
Minions Witch Princess
Witch The Log Princess
The Log Princess
The Log
Minions
The Log Princess
Princess
The Log Princess
Minions Princess
Princess The Log
Witch The Log Princess
The Log Princess
Minions
The Log Princess
Witch The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Royal Ghost
Witch The Log Princess
The Log
Witch Princess
Minions Witch
The Log
Princess
The Log Princess
Minions Skeleton Army Witch Princess
Witch Princess
The Log
Princess
The Log Princess
Minions Witch The Log Princess
Witch Princess
Witch The Log Princess Royal Ghost

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