My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Minions Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Hog Rider Freeze Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Hog Rider Freeze

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Minions Goblin Gang Freeze Lightning Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider
Lightning
Hog Rider
P.E.K.K.A
Electro Wizard Minions Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 10

Minions
Freeze P.E.K.K.A Electro Wizard
Goblin Gang
P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Minions Wizard Electro Wizard
Lightning
P.E.K.K.A
Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Minions Goblin Gang Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Freeze Lightning Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Lightning P.E.K.K.A
Goblin Gang Freeze Minions Electro Wizard
Minions Lightning Electro Wizard Goblin Gang Wizard Freeze
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Electro Wizard
Minions Goblin Gang Electro Wizard Wizard Freeze
Minions Goblin Gang Wizard Electro Wizard
P.E.K.K.A Minions Goblin Gang Wizard Freeze Lightning Electro Wizard
Wizard Minions Goblin Gang Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Freeze Lightning P.E.K.K.A Electro Wizard
Wizard Minions Goblin Gang P.E.K.K.A Electro Wizard
Minions Goblin Gang Wizard Electro Wizard
Wizard Freeze Minions Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Wizard Lightning
Goblin Gang P.E.K.K.A Minions Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Minions Goblin Gang Freeze Electro Wizard
Goblin Gang P.E.K.K.A Minions Lightning Electro Wizard
P.E.K.K.A
Freeze Lightning P.E.K.K.A Electro Wizard Minions
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Minions Freeze Lightning P.E.K.K.A
Minions Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Electro Wizard
Lightning
Lightning Freeze
Wizard
Wizard Minions Freeze
Wizard
Wizard Freeze Lightning
Wizard Lightning
Lightning Minions Goblin Gang Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning
Lightning Minions Freeze
Lightning
Lightning Wizard
Lightning Wizard
Lightning Freeze
Minions Lightning
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning
Freeze Wizard
Wizard Lightning Electro Wizard
Lightning Wizard
Lightning
Lightning Wizard Electro Wizard
Lightning Electro Wizard Minions Wizard Freeze
Lightning
Lightning Wizard
Lightning Freeze Electro Wizard
P.E.K.K.A
Wizard Lightning
Lightning Electro Wizard Minions Goblin Gang Freeze
Lightning Wizard Electro Wizard
Freeze
Lightning Goblin Gang Wizard Electro Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Minions Goblin Gang Freeze Lightning Electro Wizard
Lightning Electro Wizard
Lightning Freeze Electro Wizard

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