My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton King
Giant Snowball
Minions Skeleton King
Zap
Minions Firecracker Royal Giant Skeleton King
Barbarian Barrel
Firecracker Wizard Skeleton King
The Log
Firecracker Royal Giant Mini P.E.K.K.A Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Minions Firecracker Skeleton King
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Wizard Skeleton King
Fireball
Minions Firecracker Wizard Skeleton King
Poison
Minions Firecracker Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Fireball Mini P.E.K.K.A Skeleton King Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Firecracker Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Mini P.E.K.K.A Skeleton King
Firecracker
Royal Giant Minions Mini P.E.K.K.A
Royal Giant
Minions Firecracker Fireball Wizard The Log Skeleton King
Fireball
Royal Giant The Log Skeleton King
Mini P.E.K.K.A
Minions Firecracker Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A
The Log
Royal Giant Fireball Mini P.E.K.K.A
Skeleton King
Minions Royal Giant Fireball

Defense Synergies 3 7

Minions
Firecracker The Log
Firecracker
The Log Minions Mini P.E.K.K.A
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Firecracker Fireball Wizard
Wizard
Mini P.E.K.K.A The Log Skeleton King
The Log
Firecracker Fireball Mini P.E.K.K.A Minions Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Wizard The Log
Mini P.E.K.K.A Minions Firecracker The Log
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Firecracker Skeleton King
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Firecracker
Minions Firecracker Fireball Wizard
Fireball The Log
Mini P.E.K.K.A Minions Skeleton King
Firecracker Mini P.E.K.K.A
Minions Firecracker Fireball Wizard The Log Skeleton King
Minions Firecracker Fireball Wizard
Mini P.E.K.K.A Minions Fireball Wizard The Log
Fireball Wizard Minions Firecracker Mini P.E.K.K.A The Log Skeleton King
Mini P.E.K.K.A Skeleton King
Fireball Mini P.E.K.K.A The Log
Wizard Minions Firecracker Fireball Mini P.E.K.K.A
Fireball Minions Firecracker Wizard The Log
Wizard The Log Minions Firecracker Fireball
Mini P.E.K.K.A
Wizard Minions Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard The Log
Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Firecracker Fireball Wizard Minions
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Minions Firecracker Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball Wizard Skeleton King
Wizard Firecracker Fireball
Minions Firecracker Fireball Mini P.E.K.K.A The Log Skeleton King
Minions Firecracker Fireball Mini P.E.K.K.A Wizard The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard Minions
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Minions Fireball Mini P.E.K.K.A
Firecracker Fireball Wizard The Log
Fireball Firecracker Wizard
Firecracker Fireball The Log
Minions Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard The Log
Firecracker Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Wizard
Fireball Wizard The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard The Log
Minions Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Fireball Wizard Skeleton King
Fireball
Firecracker
Minions Firecracker Fireball The Log Skeleton King
Firecracker Fireball
Firecracker Fireball The Log

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