My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Wizard Dark Prince Witch
Fireball
Minions Hog Rider Wizard Witch
Poison
Minions Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Valkyrie Hog Rider Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Dark Prince
Fireball
Hog Rider Dark Prince The Log
Valkyrie
Hog Rider Minions Wizard Dark Prince Witch
Hog Rider
Minions Fireball Valkyrie The Log Wizard Dark Prince Witch
Wizard
Valkyrie Hog Rider Dark Prince
Dark Prince
Minions Fireball Valkyrie Hog Rider Wizard Witch
Witch
Valkyrie Hog Rider Dark Prince
The Log
Hog Rider Fireball

Defense Synergies 2 12

Minions
Valkyrie Dark Prince The Log
Fireball
The Log Valkyrie Dark Prince
Valkyrie
Minions Fireball Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Dark Prince The Log
Dark Prince
Minions Fireball Wizard Witch The Log
Witch
Valkyrie Dark Prince The Log
The Log
Fireball Minions Valkyrie Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard The Log
Minions Valkyrie Dark Prince Witch The Log
Witch Minions Valkyrie Dark Prince
Witch Minions Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Fireball The Log Minions Valkyrie Dark Prince
Minions Fireball Wizard Witch
Fireball Valkyrie The Log
Witch Minions
Valkyrie Dark Prince
Minions Valkyrie Witch Fireball Wizard Dark Prince The Log
Minions Fireball Wizard Witch
Minions Fireball Valkyrie Wizard Dark Prince Witch The Log
Fireball Valkyrie Wizard Minions Dark Prince Witch The Log
Fireball The Log
Wizard Minions Fireball Valkyrie Dark Prince Witch
Fireball Minions Valkyrie Wizard Dark Prince Witch The Log
Valkyrie Wizard Witch The Log Minions Fireball Dark Prince
Valkyrie Wizard Dark Prince Minions Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch
Fireball Valkyrie Wizard The Log
Minions Valkyrie Dark Prince Witch The Log
Valkyrie Dark Prince Fireball The Log
Valkyrie Dark Prince Witch
Fireball Wizard Minions Witch
Dark Prince Minions Fireball Valkyrie Witch
Valkyrie Dark Prince
Minions Fireball Valkyrie Dark Prince Witch The Log
Witch
Minions Valkyrie Dark Prince Witch
Fireball Valkyrie Dark Prince The Log
Dark Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Minions Fireball Valkyrie Dark Prince The Log
Minions Valkyrie Fireball Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Dark Prince The Log
Fireball Wizard Valkyrie Dark Prince The Log
Fireball Wizard Minions Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Valkyrie Wizard Dark Prince The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard Dark Prince The Log
Fireball Valkyrie Wizard Witch The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Dark Prince Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Dark Prince Witch
Fireball Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard Dark Prince
The Log Fireball Wizard
Fireball
Dark Prince
Minions Fireball Witch The Log
Fireball Witch
Fireball Dark Prince Witch The Log

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