My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider Goblin Hut Witch
Zap
Minions Goblin Hut Witch Bandit
Barbarian Barrel
Goblin Hut Witch Bandit Magic Archer
The Log
Hog Rider Goblin Hut Witch Bandit
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Hog Rider Goblin Hut Witch Bandit Magic Archer
Fireball
Minions Hog Rider Goblin Hut Witch Bandit Magic Archer
Poison
Minions Goblin Hut Witch Magic Archer
Lightning
Goblin Hut Witch Bandit Magic Archer
Rocket
Hog Rider Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Bandit Fireball Hog Rider Magic Archer Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Barbarian Barrel Bandit
Fireball
Hog Rider Magic Archer
Hog Rider
Minions Fireball Goblin Hut Barbarian Barrel Witch Bandit Magic Archer
Goblin Hut
Hog Rider Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Minions Hog Rider Goblin Hut Bandit
Witch
Hog Rider Bandit
Bandit
Minions Hog Rider Goblin Hut Barbarian Barrel Witch Magic Archer
Magic Archer
Fireball Hog Rider Goblin Hut Bandit

Defense Synergies 1 11

Minions
Barbarian Barrel Bandit
Fireball
Barbarian Barrel Goblin Hut Bandit
Hog Rider
Goblin Hut
Fireball Barbarian Barrel Bandit
Barbarian Barrel
Fireball Minions Goblin Hut Witch Bandit Magic Archer
Witch
Barbarian Barrel Bandit
Bandit
Minions Fireball Goblin Hut Barbarian Barrel Witch Magic Archer
Magic Archer
Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Barbarian Barrel Magic Archer
Minions Goblin Hut Witch Bandit
Goblin Hut Witch Minions Bandit
Goblin Hut Witch Minions Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Minions Bandit Magic Archer
Minions Fireball Goblin Hut Witch Magic Archer
Fireball Barbarian Barrel Bandit Magic Archer
Witch Minions Goblin Hut
Barbarian Barrel Bandit
Minions Witch Fireball Goblin Hut Barbarian Barrel Bandit Magic Archer
Minions Fireball Goblin Hut Witch Magic Archer
Goblin Hut Minions Fireball Witch Bandit
Fireball Minions Goblin Hut Barbarian Barrel Witch Magic Archer
Goblin Hut Bandit
Fireball Goblin Hut Bandit
Minions Fireball Goblin Hut Witch
Fireball Minions Goblin Hut Barbarian Barrel Witch Bandit Magic Archer
Barbarian Barrel Witch Minions Fireball Goblin Hut Bandit Magic Archer
Goblin Hut
Minions Fireball Barbarian Barrel Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Barbarian Barrel Witch Bandit
Fireball Bandit Barbarian Barrel Magic Archer
Bandit Minions Goblin Hut Witch
Fireball Barbarian Barrel Bandit
Goblin Hut Witch Bandit
Fireball Minions Goblin Hut Witch Magic Archer
Minions Fireball Goblin Hut Witch Bandit
Minions Fireball Goblin Hut Barbarian Barrel Witch Bandit Magic Archer
Witch Goblin Hut
Minions Goblin Hut Witch
Fireball
Fireball Witch Bandit
Fireball Witch Magic Archer
Goblin Hut Witch Minions Fireball Barbarian Barrel Magic Archer
Minions Fireball Goblin Hut Barbarian Barrel Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Goblin Hut Barbarian Barrel Bandit Magic Archer
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Minions Witch Magic Archer
Witch Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Bandit
Minions Fireball
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Barbarian Barrel Bandit Magic Archer
Minions Fireball Barbarian Barrel Bandit Magic Archer
Fireball Goblin Hut Barbarian Barrel Magic Archer
Fireball Goblin Hut Barbarian Barrel Witch Bandit Magic Archer
Magic Archer Fireball Goblin Hut Barbarian Barrel Bandit
Fireball Barbarian Barrel
Minions
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Barbarian Barrel Witch Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Magic Archer
Witch
Fireball Barbarian Barrel Witch Bandit Magic Archer
Fireball Witch Bandit Magic Archer
Fireball Barbarian Barrel Bandit Magic Archer
Fireball Witch Magic Archer
Minions Fireball Goblin Hut Witch
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Goblin Hut Barbarian Barrel Witch Bandit Magic Archer
Fireball Witch Magic Archer
Fireball Barbarian Barrel
Fireball Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Barbarian Barrel Witch Bandit Magic Archer

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