My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Elixir Golem Dark Prince Witch Electro Wizard Magic Archer
The Log
Elixir Golem Hog Rider Dark Prince Witch
Earthquake
Elixir Golem Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Elixir Golem Hog Rider Dark Prince Witch Electro Wizard Magic Archer
Fireball
Minions Elixir Golem Hog Rider Witch Electro Wizard Magic Archer
Poison
Minions Elixir Golem Witch Electro Wizard Magic Archer
Lightning
Dark Prince Witch Electro Wizard Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Elixir Golem Hog Rider Dark Prince Electro Wizard Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Elixir Golem Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elixir Golem Dark Prince
Elixir Golem
Minions Hog Rider Witch The Log Magic Archer
Hog Rider
Minions The Log Elixir Golem Dark Prince Witch Electro Wizard Magic Archer
Dark Prince
Minions Hog Rider Witch Electro Wizard Magic Archer
Witch
Elixir Golem Hog Rider Dark Prince
The Log
Hog Rider Elixir Golem Magic Archer
Electro Wizard
Hog Rider Dark Prince Magic Archer
Magic Archer
Elixir Golem Hog Rider Dark Prince The Log Electro Wizard

Defense Synergies 0 12

Minions
Dark Prince The Log Electro Wizard
Elixir Golem
Hog Rider
Dark Prince
Minions Witch The Log Electro Wizard Magic Archer
Witch
Dark Prince The Log Electro Wizard
The Log
Minions Dark Prince Witch Electro Wizard Magic Archer
Electro Wizard
Minions Dark Prince Witch The Log Magic Archer
Magic Archer
Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard Magic Archer
Minions Dark Prince Witch The Log Electro Wizard
Witch Minions Dark Prince Electro Wizard
Witch Minions Dark Prince Electro Wizard
Dark Prince The Log
The Log Minions Dark Prince Electro Wizard Magic Archer
Minions Electro Wizard Witch Magic Archer
The Log Electro Wizard Magic Archer
Witch Minions
Dark Prince Electro Wizard
Minions Witch Electro Wizard Dark Prince The Log Magic Archer
Minions Witch Electro Wizard Magic Archer
Minions Dark Prince Witch The Log Electro Wizard
Minions Dark Prince Witch The Log Electro Wizard Magic Archer
Electro Wizard
The Log Electro Wizard
Minions Dark Prince Witch Electro Wizard
Minions Dark Prince Witch The Log Electro Wizard Magic Archer
Witch The Log Minions Dark Prince Electro Wizard Magic Archer
Electro Wizard
Dark Prince Minions Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Electro Wizard
Electro Wizard The Log Magic Archer
Minions Dark Prince Witch The Log Electro Wizard
Dark Prince The Log Electro Wizard
Dark Prince Witch
Minions Witch Electro Wizard Magic Archer
Dark Prince Minions Witch Electro Wizard
Dark Prince
Electro Wizard Minions Dark Prince Witch The Log Magic Archer
Witch
Minions Dark Prince Witch
Dark Prince The Log Electro Wizard
Dark Prince Witch
Witch Magic Archer
Witch Electro Wizard Minions Dark Prince The Log Magic Archer
Minions Dark Prince Witch The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer
Minions Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Minions Electro Wizard
Dark Prince The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Minions
Dark Prince The Log Electro Wizard Magic Archer
Witch The Log Magic Archer
Minions The Log Magic Archer
The Log
The Log
The Log Dark Prince Witch Magic Archer
Witch
The Log Witch Electro Wizard Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Minions Witch
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Minions Dark Prince Witch Magic Archer
Witch Electro Wizard Magic Archer
The Log
Dark Prince Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince
Minions Witch The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Dark Prince Witch The Log Electro Wizard Magic Archer

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