My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince
Giant Snowball
Minions Goblin Gang Battle Ram Royal Hogs Witch
Zap
Minions Goblin Gang Battle Ram Royal Hogs Dark Prince Witch
Barbarian Barrel
Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince Witch
The Log
Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince Witch
Earthquake
Goblin Gang Elixir Golem Royal Hogs Witch
Arrows
Minions Goblin Gang Royal Hogs Witch
Royal Delivery
Minions Goblin Gang Elixir Golem Battle Ram Royal Hogs Dark Prince Witch
Fireball
Minions Goblin Gang Elixir Golem Battle Ram Royal Hogs Witch
Poison
Minions Goblin Gang Elixir Golem Royal Hogs Witch
Lightning
Battle Ram Dark Prince Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Goblin Gang Elixir Golem Battle Ram Dark Prince Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Goblin Gang Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Royal Hogs Elixir Golem Dark Prince Witch
Minions
Elixir Golem Battle Ram Royal Hogs Dark Prince
Goblin Gang
Elixir Golem Battle Ram Royal Hogs Dark Prince
Elixir Golem
Giant Snowball Minions Goblin Gang Witch
Battle Ram
Giant Snowball Minions Goblin Gang Royal Hogs Witch
Royal Hogs
Giant Snowball Minions Goblin Gang Battle Ram Dark Prince
Dark Prince
Giant Snowball Minions Goblin Gang Royal Hogs Witch
Witch
Giant Snowball Elixir Golem Battle Ram Dark Prince

Defense Synergies 1 6

Giant Snowball
Goblin Gang Minions Dark Prince Witch
Minions
Giant Snowball Dark Prince
Goblin Gang
Giant Snowball Dark Prince
Elixir Golem
Battle Ram
Royal Hogs
Dark Prince
Giant Snowball Minions Goblin Gang Witch
Witch
Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Goblin Gang Dark Prince Witch
Goblin Gang Witch Giant Snowball Minions Dark Prince
Witch Minions Goblin Gang Dark Prince
Dark Prince
Goblin Gang Giant Snowball Minions Dark Prince
Giant Snowball Minions Goblin Gang Witch
Witch Minions Goblin Gang
Goblin Gang Giant Snowball Dark Prince
Minions Goblin Gang Witch Giant Snowball Dark Prince
Minions Giant Snowball Goblin Gang Witch
Giant Snowball Minions Goblin Gang Dark Prince Witch
Giant Snowball Minions Goblin Gang Dark Prince Witch
Goblin Gang
Giant Snowball Goblin Gang
Minions Goblin Gang Dark Prince Witch
Giant Snowball Minions Goblin Gang Dark Prince Witch
Giant Snowball Witch Minions Dark Prince
Goblin Gang Dark Prince Giant Snowball Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Dark Prince Witch
Giant Snowball Goblin Gang
Goblin Gang Minions Dark Prince Witch
Goblin Gang Dark Prince
Goblin Gang Dark Prince Witch
Giant Snowball Minions Goblin Gang Witch
Goblin Gang Dark Prince Minions Witch
Dark Prince
Giant Snowball Minions Dark Prince Witch
Witch Goblin Gang
Minions Dark Prince Witch
Giant Snowball Dark Prince
Dark Prince Goblin Gang Witch
Witch
Goblin Gang Witch Minions Dark Prince
Minions Giant Snowball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Dark Prince
Giant Snowball Dark Prince
Giant Snowball Minions Witch
Witch
Giant Snowball
Giant Snowball
Giant Snowball Minions Goblin Gang
Dark Prince
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball Witch
Giant Snowball
Minions
Giant Snowball Dark Prince
Giant Snowball Witch
Minions
Giant Snowball
Giant Snowball
Giant Snowball Dark Prince Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Minions Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Minions Goblin Gang Dark Prince Witch
Giant Snowball Witch
Goblin Gang Dark Prince
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Minions Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Dark Prince Witch

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