My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Miner
Giant Snowball
Bomber Minions Musketeer Miner
Zap
Bomber Minions
Barbarian Barrel
Bomber Musketeer Ice Wizard
The Log
Bomber Mini P.E.K.K.A Musketeer
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Musketeer Miner Ice Wizard
Fireball
Bomber Minions Musketeer Ice Wizard
Poison
Bomber Minions Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Miner Ice Wizard Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A Miner
Minions
Giant Miner Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Minions Musketeer The Log Ice Wizard
Musketeer
Giant Mini P.E.K.K.A The Log Miner
Giant
Bomber Minions Mini P.E.K.K.A Musketeer Miner The Log Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Giant Miner
Miner
Minions Giant Bomber Musketeer The Log
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 2 11

Bomber
Mini P.E.K.K.A The Log Miner
Minions
Musketeer The Log Ice Wizard
Mini P.E.K.K.A
The Log Bomber Musketeer Ice Wizard
Musketeer
The Log Minions Mini P.E.K.K.A Miner
Giant
The Log
Mini P.E.K.K.A Musketeer Bomber Minions Miner Ice Wizard
Miner
Bomber Musketeer The Log
Ice Wizard
Minions Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer The Log
Mini P.E.K.K.A Bomber Minions Musketeer The Log Ice Wizard
Mini P.E.K.K.A Bomber Minions Musketeer Ice Wizard
Mini P.E.K.K.A Bomber Minions Musketeer Ice Wizard
Bomber Mini P.E.K.K.A The Log
The Log Bomber Minions Musketeer Ice Wizard
Minions Musketeer Ice Wizard
Musketeer The Log
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Bomber Mini P.E.K.K.A Musketeer Miner Ice Wizard
Minions Ice Wizard Bomber Musketeer The Log
Minions Musketeer Ice Wizard
Mini P.E.K.K.A Bomber Minions Musketeer The Log Ice Wizard
Bomber Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bomber Minions Mini P.E.K.K.A Musketeer
Bomber Minions Musketeer The Log Ice Wizard
The Log Bomber Minions Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Bomber Minions Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer The Log Miner
Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer
Minions Musketeer Ice Wizard
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Mini P.E.K.K.A
Minions Mini P.E.K.K.A The Log
Musketeer
Minions Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A
Bomber Musketeer
Bomber Minions Mini P.E.K.K.A Musketeer The Log
Minions Bomber Mini P.E.K.K.A Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner Ice Wizard
The Log Miner
Musketeer The Log
Bomber The Log
Minions Musketeer Ice Wizard
Bomber Musketeer The Log
The Log Ice Wizard
The Log Miner
Minions Mini P.E.K.K.A Musketeer
Miner Musketeer The Log
Musketeer
Musketeer The Log Miner
Minions Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer The Log
Bomber The Log Miner
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Bomber Ice Wizard
The Log Miner Musketeer Ice Wizard
Musketeer The Log Miner
Miner Musketeer The Log
Musketeer Ice Wizard
Minions Musketeer
Mini P.E.K.K.A
Bomber Musketeer The Log Miner
The Log
Minions Musketeer
Musketeer Ice Wizard
The Log
Miner Mini P.E.K.K.A Musketeer
The Log Bomber Musketeer
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: