My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Goblin Barrel
Giant Snowball
Bomber Bats Minions Goblin Barrel
Zap
Bomber Bats Minions Goblin Barrel
Barbarian Barrel
Bomber Goblin Barrel Electro Wizard
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Minions Goblin Barrel
Royal Delivery
Bomber Bats Minions Mini P.E.K.K.A Goblin Barrel Electro Wizard
Fireball
Bomber Minions Goblin Barrel Electro Wizard
Poison
Bomber Bats Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Minions Goblin Barrel Fireball Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Minions Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Minions Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Minions Mini P.E.K.K.A Goblin Barrel
Minions
Mega Knight Bomber Bats Mini P.E.K.K.A
Fireball
Electro Wizard Mega Knight
Mini P.E.K.K.A
Bomber Bats Minions Electro Wizard Mega Knight
Goblin Barrel
Bats Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Minions Bomber Fireball Mini P.E.K.K.A Goblin Barrel Electro Wizard

Defense Synergies 1 13

Bomber
Bats Mini P.E.K.K.A Electro Wizard
Bats
Bomber Minions Mini P.E.K.K.A Electro Wizard Mega Knight
Minions
Bats Electro Wizard Mega Knight
Fireball
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Bomber Bats Fireball
Goblin Barrel
Electro Wizard
Mini P.E.K.K.A Bomber Bats Minions Fireball Mega Knight
Mega Knight
Bats Minions Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Electro Wizard
Mini P.E.K.K.A Bomber Bats Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Bats Minions Electro Wizard
Mini P.E.K.K.A Bomber Bats Minions Electro Wizard Mega Knight
Bomber Fireball Mini P.E.K.K.A Mega Knight
Fireball Bomber Bats Minions Electro Wizard Mega Knight
Bats Minions Electro Wizard Fireball
Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Minions
Bomber Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Minions Electro Wizard Bomber Fireball Mega Knight
Minions Bats Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Bomber Bats Minions Fireball Electro Wizard
Bomber Fireball Mega Knight Bats Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Bats Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Bomber Bats Minions Electro Wizard
Bomber Bats Minions Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Bomber Mega Knight Bats Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Bomber Mini P.E.K.K.A Mega Knight
Mega Knight Bats Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight
Fireball Bats Minions Electro Wizard
Mini P.E.K.K.A Bats Minions Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Minions Fireball Mini P.E.K.K.A
Mega Knight Bats Minions Mini P.E.K.K.A
Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball
Bomber Fireball Mega Knight
Electro Wizard Bomber Bats Minions Fireball Mini P.E.K.K.A
Bats Minions Mega Knight Bomber Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball Mega Knight
Fireball Bats Minions
Bomber
Fireball
Fireball
Bats Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Minions Fireball
Fireball
Bomber Fireball
Fireball Mega Knight
Fireball
Bomber Bats Minions Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Bomber Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Bomber Fireball Mega Knight
Fireball Electro Wizard
Fireball Mega Knight
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Minions Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Bats Minions Fireball
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Bomber Fireball
Fireball
Mega Knight
Bats Minions Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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