My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Barbarians Furnace Miner
Zap
Minions Furnace
Barbarian Barrel
Barbarians Furnace Ice Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Miner Ice Wizard
Fireball
Minions Barbarians Furnace Ice Wizard
Poison
Minions Barbarians Furnace Ice Wizard
Lightning
Furnace Ice Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Ice Wizard Fireball Furnace Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Miner Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner
Barbarians
Fireball
The Log Miner
Furnace
Miner
Rocket
Miner
The Log
Fireball Miner
Miner
Minions Furnace Fireball Rocket The Log
Ice Wizard

Defense Synergies 1 9

Minions
The Log Ice Wizard
Barbarians
Furnace
Fireball
The Log Miner Ice Wizard
Furnace
Barbarians Ice Wizard
Rocket
The Log
The Log
Fireball Minions Rocket Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Minions Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball The Log
Barbarians Minions Furnace The Log Ice Wizard
Barbarians Furnace Rocket Minions Ice Wizard
Barbarians Minions Furnace Ice Wizard
Barbarians Fireball Rocket The Log
Fireball The Log Minions Furnace Ice Wizard
Minions Furnace Rocket Fireball Ice Wizard
Rocket Barbarians Fireball The Log
Barbarians Minions Furnace Ice Wizard
Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Fireball Furnace The Log
Minions Fireball Furnace Ice Wizard
Barbarians Furnace Minions Fireball Rocket The Log Ice Wizard
Fireball Rocket Minions Barbarians Furnace The Log
Barbarians Furnace
Barbarians Rocket Fireball Furnace The Log
Barbarians Minions Fireball Furnace
Fireball Minions Barbarians Furnace The Log Ice Wizard
Furnace The Log Minions Barbarians Fireball Ice Wizard
Barbarians
Minions Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Rocket The Log Miner
Barbarians Minions Furnace Rocket The Log
Rocket Barbarians Fireball The Log
Barbarians
Fireball Furnace Rocket Minions Ice Wizard
Rocket Minions Barbarians Fireball Furnace Ice Wizard
Barbarians
Rocket Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians
Rocket Barbarians Fireball The Log
Barbarians Rocket Fireball
Barbarians Fireball Furnace
Barbarians Minions Fireball Furnace Rocket The Log
Minions Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log Miner Ice Wizard
Rocket Fireball The Log Miner
Barbarians Fireball Rocket The Log
Fireball Rocket Furnace The Log
Fireball Minions Furnace Rocket Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Rocket Minions Fireball
Rocket Miner Fireball The Log
Fireball Rocket
Rocket Fireball The Log Miner
Minions Fireball Rocket
Fireball Furnace The Log
Rocket Fireball Furnace The Log
Fireball Furnace Rocket The Log
Fireball Rocket
Minions Rocket
Rocket Fireball The Log
Rocket Fireball The Log Miner
Rocket Minions Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Barbarians Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Rocket Miner The Log
Fireball Furnace Ice Wizard
Rocket Minions Fireball
Fireball
Fireball Rocket The Log Miner
Rocket Fireball
Rocket Fireball The Log
Minions Barbarians Fireball Rocket
Fireball Rocket Ice Wizard
The Log Fireball
Fireball Miner Rocket
The Log Fireball
Rocket Fireball
Minions Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log Miner

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