My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Furnace
Zap
Fire Spirit Minions Royal Giant Furnace
Barbarian Barrel
Fire Spirit Knight Barbarians Furnace
The Log
Fire Spirit Barbarians Royal Giant Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Fire Spirit Minions Furnace
Royal Delivery
Fire Spirit Knight Minions Barbarians Hog Rider
Fireball
Minions Barbarians Hog Rider Furnace
Poison
Minions Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Minions Hog Rider Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Minions

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Knight Furnace
Arrows
Royal Giant Hog Rider Knight
Knight
Minions Hog Rider Fire Spirit Arrows Furnace
Minions
Knight Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Fire Spirit Arrows Minions Furnace Hog Rider
Hog Rider
Fire Spirit Arrows Knight Minions Barbarians Royal Giant Furnace
Furnace
Royal Giant Fire Spirit Knight Hog Rider

Defense Synergies 2 5

Fire Spirit
Knight
Arrows
Knight Barbarians Furnace
Knight
Fire Spirit Minions Arrows Furnace
Minions
Knight
Barbarians
Arrows Furnace
Royal Giant
Hog Rider
Furnace
Arrows Knight Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Barbarians Knight Minions Furnace
Barbarians Furnace Fire Spirit Knight Minions
Barbarians Knight Minions Furnace
Arrows Barbarians
Arrows Fire Spirit Minions Furnace
Minions Furnace Fire Spirit Arrows
Arrows Barbarians
Barbarians Minions Furnace
Knight Fire Spirit Barbarians
Minions Barbarians Arrows Knight Furnace
Arrows Minions Furnace
Barbarians Furnace Fire Spirit Knight Minions
Fire Spirit Arrows Minions Barbarians Furnace
Barbarians Knight Furnace
Barbarians Furnace
Barbarians Arrows Knight Minions Furnace
Fire Spirit Arrows Knight Minions Barbarians Furnace
Arrows Furnace Fire Spirit Knight Minions Barbarians
Barbarians
Fire Spirit Arrows Knight Minions Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Furnace
Arrows Knight
Barbarians Knight Minions Furnace
Knight Barbarians
Barbarians Knight
Fire Spirit Arrows Furnace Minions
Knight Minions Barbarians Furnace
Knight Barbarians
Knight Minions Barbarians
Barbarians
Knight Minions Barbarians
Arrows Barbarians
Barbarians Knight
Barbarians Furnace
Barbarians Knight Minions Furnace
Arrows Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Fire Spirit Arrows Furnace
Arrows Fire Spirit Minions Furnace
Fire Spirit Arrows Furnace
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Minions
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows Barbarians
Arrows Fire Spirit Furnace
Arrows
Arrows
Arrows
Fire Spirit Arrows Furnace
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions Barbarians
Fire Spirit Arrows
Arrows
Knight
Arrows
Arrows
Minions

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: