My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Musketeer Valkyrie Bandit
The Log
Mini P.E.K.K.A Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Bandit
Fireball
Minions Musketeer Hog Rider Bandit
Poison
Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Bandit
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Bandit Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Bandit

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Bandit
Minions
Hog Rider Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A
Arrows Minions Musketeer Valkyrie Hog Rider The Log
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A The Log Bandit
Valkyrie
Musketeer Hog Rider Minions Mini P.E.K.K.A Bandit
Hog Rider
Arrows Minions Musketeer Valkyrie The Log Mini P.E.K.K.A Bandit
The Log
Hog Rider Mini P.E.K.K.A Musketeer Bandit
Bandit
Arrows Minions Musketeer Valkyrie Hog Rider The Log

Defense Synergies 4 12

Arrows
Mini P.E.K.K.A Valkyrie Bandit
Minions
Valkyrie Musketeer The Log Bandit
Mini P.E.K.K.A
The Log Arrows Musketeer Valkyrie
Musketeer
Valkyrie The Log Minions Mini P.E.K.K.A Bandit
Valkyrie
Minions Musketeer Arrows Mini P.E.K.K.A The Log Bandit
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Minions Valkyrie Bandit
Bandit
Arrows Minions Musketeer Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie The Log
Mini P.E.K.K.A Minions Musketeer Valkyrie The Log Bandit
Mini P.E.K.K.A Minions Musketeer Valkyrie Bandit
Mini P.E.K.K.A Minions Musketeer Valkyrie Bandit
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Minions Musketeer Valkyrie Bandit
Minions Musketeer Arrows
Arrows Musketeer Valkyrie The Log Bandit
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Bandit
Minions Valkyrie Arrows Musketeer The Log Bandit
Arrows Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Valkyrie The Log Bandit
Valkyrie Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log Bandit
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Musketeer Valkyrie The Log Bandit
Arrows Valkyrie The Log Minions Musketeer Bandit
Mini P.E.K.K.A Musketeer
Valkyrie Arrows Minions Mini P.E.K.K.A Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Bandit
Bandit Arrows Mini P.E.K.K.A Musketeer Valkyrie The Log
Bandit Minions Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Valkyrie Musketeer The Log Bandit
Mini P.E.K.K.A Musketeer Valkyrie Bandit
Arrows Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie The Log Bandit
Musketeer
Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie The Log
Mini P.E.K.K.A Valkyrie Bandit
Musketeer Valkyrie
Minions Mini P.E.K.K.A Musketeer Valkyrie The Log
Arrows Minions Valkyrie Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log Bandit
Arrows Musketeer The Log Bandit
Arrows The Log Bandit
Arrows Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Bandit
Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie The Log Bandit
Arrows Musketeer
Musketeer The Log Bandit
Arrows Minions Musketeer Bandit
Arrows Musketeer The Log
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log Bandit
Arrows Valkyrie The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Valkyrie
Arrows The Log Musketeer Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log Bandit
Arrows
Arrows The Log
Minions Musketeer Bandit
Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log Bandit

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