My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Flying Machine
Zap
Minions Goblin Gang Flying Machine
Barbarian Barrel
Knight Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Flying Machine
Royal Delivery
Knight Minions Goblin Gang Flying Machine Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Flying Machine Wizard Electro Wizard
Poison
Minions Goblin Gang Flying Machine Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Flying Machine Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Minions Goblin Gang Arrows Flying Machine Wizard Electro Wizard
Minions
Knight P.E.K.K.A
Goblin Gang
Knight P.E.K.K.A
Flying Machine
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Minions Goblin Gang Flying Machine Wizard
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 3 15

Arrows
Knight P.E.K.K.A
Knight
Minions Goblin Gang Electro Wizard Arrows Flying Machine Wizard
Minions
Knight Flying Machine P.E.K.K.A Electro Wizard
Goblin Gang
Knight Flying Machine P.E.K.K.A Electro Wizard
Flying Machine
Knight Minions Goblin Gang P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Minions Goblin Gang Flying Machine Wizard Electro Wizard
Electro Wizard
Knight Minions Goblin Gang Flying Machine Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Flying Machine Wizard Electro Wizard
P.E.K.K.A Knight Minions Goblin Gang Flying Machine Electro Wizard
Goblin Gang P.E.K.K.A Knight Minions Electro Wizard
P.E.K.K.A Knight Minions Goblin Gang Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Minions Flying Machine Electro Wizard
Minions Electro Wizard Arrows Goblin Gang Flying Machine Wizard
Arrows Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Knight Flying Machine Wizard
Arrows Minions Goblin Gang Flying Machine Wizard Electro Wizard
P.E.K.K.A Knight Minions Goblin Gang Flying Machine Wizard Electro Wizard
Wizard Arrows Minions Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Wizard Arrows Knight Minions Goblin Gang P.E.K.K.A Electro Wizard
Arrows Knight Minions Goblin Gang Flying Machine Wizard Electro Wizard
Arrows Wizard Knight Minions Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Arrows Knight Minions Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Flying Machine Wizard
Goblin Gang P.E.K.K.A Knight Minions Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang
Arrows Wizard Minions Goblin Gang Flying Machine Electro Wizard
Goblin Gang P.E.K.K.A Knight Minions Flying Machine Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Minions Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Minions Flying Machine
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Goblin Gang Wizard
Wizard Flying Machine
Goblin Gang Electro Wizard Knight Minions Flying Machine P.E.K.K.A
Arrows Minions Flying Machine Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Knight Flying Machine
Wizard Arrows
Arrows Wizard Minions Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Minions Goblin Gang Electro Wizard
Arrows Knight Flying Machine Wizard Electro Wizard
Arrows Flying Machine Wizard
Flying Machine Knight
Arrows Minions Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Minions
Arrows Flying Machine Wizard Electro Wizard
Arrows Flying Machine Wizard
Minions
Arrows Wizard
Arrows Flying Machine
Arrows Wizard
Arrows Flying Machine Wizard Electro Wizard
Arrows Flying Machine Wizard
Arrows
Arrows Flying Machine Wizard Electro Wizard
Electro Wizard Minions Flying Machine Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Minions Goblin Gang Flying Machine
Arrows Flying Machine Wizard Electro Wizard
Arrows
Knight Goblin Gang Flying Machine Wizard Electro Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine P.E.K.K.A
Minions Goblin Gang Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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