My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Witch
Zap
Bomber Minions Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Witch
The Log
Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Minions Goblin Gang Witch
Royal Delivery
Bomber Minions Goblin Gang Witch
Fireball
Bomber Minions Goblin Gang Witch
Poison
Bomber Minions Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Goblin Gang Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mega Knight
Arrows
Fireball Mega Knight
Minions
Rage Mega Knight Bomber
Goblin Gang
Fireball
Arrows Mega Knight
Rage
Minions Witch
Witch
Rage Mega Knight
Mega Knight
Minions Bomber Arrows Fireball Witch

Defense Synergies 1 4

Bomber
Arrows
Mega Knight Fireball
Minions
Mega Knight
Goblin Gang
Fireball
Arrows Mega Knight
Rage
Witch
Mega Knight
Mega Knight
Arrows Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Bomber Minions Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Bomber Minions
Witch Bomber Minions Goblin Gang Mega Knight
Bomber Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Bomber Minions Mega Knight
Minions Arrows Goblin Gang Fireball Witch
Arrows Fireball Mega Knight
Witch Minions Goblin Gang
Goblin Gang Bomber Mega Knight
Minions Goblin Gang Witch Bomber Arrows Fireball Mega Knight
Arrows Minions Goblin Gang Fireball Witch
Mega Knight Bomber Minions Goblin Gang Fireball Witch
Bomber Fireball Mega Knight Arrows Minions Goblin Gang Witch
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Bomber Arrows Minions Goblin Gang Fireball Witch
Arrows Fireball Mega Knight Bomber Minions Goblin Gang Witch
Arrows Witch Bomber Minions Fireball Mega Knight
Bomber Goblin Gang Mega Knight Arrows Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch
Fireball Bomber Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Minions Witch
Goblin Gang Mega Knight Fireball
Goblin Gang Witch Mega Knight
Arrows Fireball Minions Goblin Gang Witch
Goblin Gang Minions Fireball Witch
Mega Knight
Mega Knight Minions Fireball Witch
Witch Goblin Gang
Mega Knight Minions Witch
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Fireball Witch
Bomber Fireball Witch Mega Knight
Goblin Gang Witch Bomber Minions Fireball
Arrows Minions Mega Knight Bomber Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows Mega Knight
Arrows Fireball Minions Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball Mega Knight
Bomber Arrows Fireball Witch Mega Knight
Minions Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball
Bomber Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Minions Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Mega Knight
Arrows Bomber Fireball
Arrows Fireball
Mega Knight
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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