My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Royal Giant Hog Rider Miner
Giant Snowball
Spear Goblins Bomber Minions Barbarians Hog Rider Miner
Zap
Spear Goblins Bomber Minions Royal Giant
Barbarian Barrel
Spear Goblins Bomber Barbarians Ice Wizard
The Log
Spear Goblins Bomber Barbarians Royal Giant Hog Rider
Earthquake
Spear Goblins Bomber Barbarians Hog Rider
Arrows
Spear Goblins Bomber Minions
Royal Delivery
Spear Goblins Bomber Minions Barbarians Hog Rider Miner Ice Wizard
Fireball
Bomber Minions Barbarians Hog Rider Ice Wizard
Poison
Spear Goblins Bomber Minions Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Minions Miner Ice Wizard Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Minions Miner

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Royal Giant
Bomber
Royal Giant Minions Hog Rider Miner
Minions
Royal Giant Hog Rider Miner Bomber
Barbarians
Hog Rider
Royal Giant
Bomber Minions Miner Ice Wizard Spear Goblins Hog Rider
Hog Rider
Spear Goblins Minions Bomber Barbarians Royal Giant
Miner
Spear Goblins Minions Royal Giant Bomber
Ice Wizard
Royal Giant

Defense Synergies 0 5

Spear Goblins
Minions Barbarians Ice Wizard
Bomber
Miner
Minions
Spear Goblins Ice Wizard
Barbarians
Spear Goblins
Royal Giant
Hog Rider
Miner
Bomber
Ice Wizard
Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions
Barbarians Bomber Minions Ice Wizard
Barbarians Bomber Minions Ice Wizard
Barbarians Bomber Minions Ice Wizard
Bomber Barbarians
Spear Goblins Bomber Minions Ice Wizard
Minions Spear Goblins Ice Wizard
Barbarians
Barbarians Minions Ice Wizard
Spear Goblins Bomber Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Spear Goblins Bomber
Minions Spear Goblins Ice Wizard
Barbarians Bomber Minions Ice Wizard
Bomber Minions Barbarians
Barbarians
Barbarians
Barbarians Bomber Minions
Spear Goblins Bomber Minions Barbarians Ice Wizard
Spear Goblins Bomber Minions Barbarians Ice Wizard
Barbarians
Bomber Spear Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Bomber Miner
Barbarians Spear Goblins Minions
Barbarians
Barbarians
Minions Ice Wizard
Spear Goblins Minions Barbarians Ice Wizard
Barbarians
Spear Goblins Minions Barbarians
Barbarians
Minions Barbarians
Barbarians
Barbarians
Bomber Barbarians
Barbarians Spear Goblins Bomber Minions
Minions Bomber Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard
Miner
Barbarians
Bomber
Spear Goblins Minions Ice Wizard
Bomber
Ice Wizard
Miner
Minions
Miner
Miner
Minions
Spear Goblins Bomber
Bomber Minions
Bomber
Bomber Miner
Minions
Barbarians
Bomber Ice Wizard
Miner Ice Wizard
Miner
Miner
Ice Wizard
Minions
Bomber Miner
Spear Goblins Minions Barbarians
Ice Wizard
Miner
Bomber
Minions
Miner

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