My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Miner Bandit
Giant Snowball
Goblin Barrel Baby Dragon Miner
Zap
Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Giant Skeleton Bandit
The Log
Goblin Barrel Giant Skeleton Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Baby Dragon Giant Skeleton Miner Bandit
Fireball
Wizard Goblin Barrel Baby Dragon Bandit
Poison
Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Miner Bandit Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Miner

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Miner Bandit
Mirror
Goblin Barrel The Log Miner Giant Skeleton
Goblin Barrel
Mirror Baby Dragon Giant Skeleton Miner Bandit
Baby Dragon
Goblin Barrel Giant Skeleton Miner Bandit
Giant Skeleton
Wizard Mirror Goblin Barrel Baby Dragon The Log Miner Bandit
The Log
Mirror Giant Skeleton Miner Bandit
Miner
Mirror Wizard Goblin Barrel Baby Dragon Giant Skeleton The Log Bandit
Bandit
Wizard Goblin Barrel Baby Dragon Giant Skeleton The Log Miner

Defense Synergies 0 10

Wizard
Giant Skeleton The Log Bandit
Mirror
The Log
Goblin Barrel
Baby Dragon
Giant Skeleton The Log Bandit
Giant Skeleton
Wizard Baby Dragon The Log
The Log
Wizard Mirror Baby Dragon Giant Skeleton Miner Bandit
Miner
The Log
Bandit
Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
The Log Bandit
Giant Skeleton Bandit
Bandit
Giant Skeleton The Log
The Log Baby Dragon Bandit
Wizard Baby Dragon
Baby Dragon Giant Skeleton The Log Bandit
Giant Skeleton Miner Bandit
Wizard Baby Dragon Giant Skeleton The Log Bandit
Wizard Baby Dragon
Wizard Giant Skeleton The Log Bandit
Wizard Baby Dragon The Log
Bandit
The Log Bandit
Wizard
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Giant Skeleton Bandit
Wizard Baby Dragon Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit
Bandit Wizard Baby Dragon The Log Miner
Giant Skeleton Bandit The Log
Giant Skeleton The Log Bandit
Giant Skeleton Bandit
Wizard Baby Dragon
Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Baby Dragon The Log Bandit
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard Bandit
Wizard Baby Dragon
Baby Dragon Giant Skeleton The Log
Wizard Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log Bandit
Baby Dragon The Log Miner Bandit
Baby Dragon Giant Skeleton The Log Miner Bandit
Giant Skeleton The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard Bandit
Miner Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Miner Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Miner
Baby Dragon Giant Skeleton The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Miner Bandit
Miner Baby Dragon The Log Bandit
Wizard Baby Dragon
Wizard
Wizard The Log Miner Bandit
Giant Skeleton
Wizard The Log
Bandit
Wizard Baby Dragon
The Log
Miner Wizard Baby Dragon
The Log Wizard Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log Miner Bandit

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