My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Zappies Miner Inferno Dragon
Zap
Zappies Inferno Dragon
Barbarian Barrel
Zappies Royal Ghost Electro Wizard
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Miner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Zappies Electro Wizard Inferno Dragon
Poison
Zappies Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Zappies Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Zappies

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Zappies Poison Royal Ghost Mega Knight
Zappies
Zap Miner Royal Ghost Mega Knight
Poison
Miner Zap Royal Ghost Mega Knight
Miner
Zap Poison Zappies Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
Zap Zappies Poison Miner Electro Wizard Mega Knight
Electro Wizard
Zap Miner Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Zap Zappies Poison Miner Royal Ghost Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Zappies Poison Miner Royal Ghost Inferno Dragon
Zappies
Zap Electro Wizard Mega Knight
Poison
Zap Electro Wizard Mega Knight
Miner
Zap Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Zappies Poison Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Zappies Poison Miner Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Electro Wizard
Inferno Dragon Zap Zappies Electro Wizard Mega Knight
Mega Knight Zappies Electro Wizard Inferno Dragon
Inferno Dragon Zappies Electro Wizard Mega Knight
Poison Mega Knight
Zap Zappies Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Zappies Poison
Zap Poison Electro Wizard Mega Knight
Zappies Inferno Dragon
Zappies Miner Royal Ghost Electro Wizard Mega Knight
Poison Electro Wizard Zap Zappies Royal Ghost Mega Knight
Inferno Dragon Zap Zappies Poison Electro Wizard
Mega Knight Zap Zappies Electro Wizard
Mega Knight Zap Zappies Poison Royal Ghost Electro Wizard
Inferno Dragon Zappies Electro Wizard Mega Knight
Zap Zappies Electro Wizard Inferno Dragon Mega Knight
Mega Knight Zappies Poison Electro Wizard
Mega Knight Zap Zappies Royal Ghost Electro Wizard
Zap Poison Zappies Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Zappies Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Zappies Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies Royal Ghost Electro Wizard
Poison Electro Wizard Zap Miner Royal Ghost Inferno Dragon Mega Knight
Zappies Mega Knight Zap Electro Wizard
Mega Knight Zap Zappies Electro Wizard
Zappies Inferno Dragon Mega Knight
Poison Zap Zappies Electro Wizard
Zappies Electro Wizard
Mega Knight Zappies Inferno Dragon
Zap Electro Wizard Mega Knight Zappies Poison Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mega Knight Zappies
Mega Knight Zap Poison Electro Wizard
Mega Knight Zappies
Zappies Mega Knight
Zappies Electro Wizard Zap Poison Inferno Dragon
Poison Mega Knight Zap Zappies Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Miner Royal Ghost Electro Wizard
Poison Miner
Poison
Poison Zap Mega Knight
Poison Zap
Poison
Poison Zap
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Zap Poison Electro Wizard Mega Knight
Zap Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Inferno Dragon
Poison Miner Zap Royal Ghost Electro Wizard
Zap Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Zappies Poison
Poison Zap Miner Mega Knight
Zap Zappies Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Zappies
Poison Zap Zappies Electro Wizard
Poison Miner Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Zappies Poison Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Miner Royal Ghost Electro Wizard Mega Knight

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