My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Goblin Gang Barbarians Mega Minion Goblin Hut Miner
Zap
Goblin Gang Goblin Hut Dark Prince
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Dark Prince
The Log
Goblin Gang Barbarians Goblin Hut Dark Prince
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Barbarians Mega Minion Goblin Hut Dark Prince Miner
Fireball
Goblin Gang Barbarians Mega Minion Goblin Hut
Poison
Goblin Gang Barbarians Mega Minion Goblin Hut
Lightning
Mega Minion Goblin Hut Dark Prince
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Miner Dark Prince Barbarians Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Dark Prince Lightning Miner
Goblin Gang
Miner Goblin Hut Dark Prince
Barbarians
Mega Minion
Arrows Miner
Goblin Hut
Goblin Gang Dark Prince Miner
Dark Prince
Arrows Goblin Gang Goblin Hut Lightning Miner
Lightning
Arrows Dark Prince
Miner
Goblin Gang Arrows Mega Minion Goblin Hut Dark Prince

Defense Synergies 0 13

Arrows
Barbarians Mega Minion Goblin Hut Dark Prince Lightning
Goblin Gang
Barbarians Goblin Hut Dark Prince Miner
Barbarians
Arrows Goblin Gang
Mega Minion
Arrows Goblin Hut Dark Prince Miner
Goblin Hut
Arrows Goblin Gang Mega Minion Dark Prince
Dark Prince
Arrows Goblin Gang Mega Minion Goblin Hut
Lightning
Arrows
Miner
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Goblin Hut
Barbarians Goblin Gang Mega Minion Goblin Hut Dark Prince
Goblin Gang Barbarians Goblin Hut Mega Minion Dark Prince Lightning
Barbarians Goblin Hut Goblin Gang Mega Minion Dark Prince
Lightning Arrows Barbarians Dark Prince
Arrows Goblin Gang Mega Minion Dark Prince
Mega Minion Lightning Arrows Goblin Gang Goblin Hut
Lightning Arrows Barbarians
Barbarians Goblin Gang Goblin Hut
Goblin Gang Barbarians Dark Prince Miner
Goblin Gang Barbarians Arrows Mega Minion Goblin Hut Dark Prince
Arrows Mega Minion Goblin Gang Goblin Hut
Barbarians Goblin Hut Goblin Gang Dark Prince Lightning
Arrows Goblin Gang Barbarians Mega Minion Goblin Hut Dark Prince
Barbarians Goblin Gang Goblin Hut
Barbarians Goblin Gang Goblin Hut Lightning
Barbarians Arrows Goblin Gang Goblin Hut Dark Prince
Arrows Goblin Gang Barbarians Mega Minion Goblin Hut Dark Prince
Arrows Barbarians Mega Minion Goblin Hut Dark Prince
Barbarians Goblin Hut
Goblin Gang Dark Prince Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblin Hut Dark Prince
Arrows Goblin Gang Mega Minion Lightning Miner
Goblin Gang Barbarians Goblin Hut Dark Prince Lightning
Goblin Gang Dark Prince Lightning Barbarians
Barbarians Goblin Gang Goblin Hut Dark Prince
Arrows Goblin Gang Goblin Hut
Goblin Gang Dark Prince Barbarians Mega Minion Goblin Hut Lightning
Barbarians Dark Prince
Lightning Barbarians Mega Minion Goblin Hut Dark Prince
Goblin Gang Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Goblin Hut Dark Prince
Lightning Arrows Barbarians Dark Prince
Barbarians Dark Prince Lightning Goblin Gang
Barbarians
Goblin Gang Barbarians Goblin Hut Mega Minion Dark Prince Lightning
Arrows Barbarians Mega Minion Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Miner
Lightning Arrows Goblin Hut Miner
Lightning Arrows Barbarians Dark Prince
Arrows Dark Prince
Arrows Mega Minion
Arrows
Arrows Lightning
Arrows Miner Lightning
Lightning Goblin Gang
Lightning Miner Arrows Dark Prince
Lightning Arrows
Lightning Goblin Hut Miner
Lightning Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Dark Prince
Lightning Arrows Miner
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Dark Prince
Mega Minion
Arrows Miner Lightning
Lightning Arrows Miner
Lightning Miner Arrows
Lightning Arrows
Lightning Mega Minion Goblin Hut
Lightning Mega Minion
Lightning Arrows Miner
Lightning Arrows
Arrows Lightning
Lightning Goblin Gang Barbarians Goblin Hut Dark Prince
Lightning Arrows Mega Minion
Arrows
Lightning Miner Goblin Gang Mega Minion Dark Prince
Arrows Lightning
Lightning Arrows
Mega Minion Dark Prince
Goblin Gang Lightning
Lightning
Lightning Dark Prince Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: