My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Princess Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Princess Lumberjack
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Executioner Princess Electro Wizard Lumberjack
The Log
Goblin Gang Princess Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Executioner Princess Electro Wizard Lumberjack
Fireball
Goblin Gang Executioner Princess Electro Wizard Lumberjack
Poison
Bats Goblin Gang Executioner Princess Electro Wizard
Lightning
Knight Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Princess Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Princess

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Lumberjack
Knight
Bats Goblin Gang Executioner Princess Electro Wizard Lumberjack
Goblin Gang
Knight Princess
Executioner
Knight Mega Knight
Princess
Knight Goblin Gang Mega Knight
Electro Wizard
Knight Lumberjack Mega Knight
Lumberjack
Bats Knight Electro Wizard Mega Knight
Mega Knight
Bats Executioner Princess Electro Wizard Lumberjack

Defense Synergies 5 12

Bats
Knight Electro Wizard Lumberjack Mega Knight
Knight
Bats Goblin Gang Executioner Princess Electro Wizard Lumberjack
Goblin Gang
Knight Princess Electro Wizard Lumberjack
Executioner
Knight Lumberjack Mega Knight
Princess
Knight Goblin Gang Mega Knight
Electro Wizard
Knight Bats Goblin Gang Lumberjack Mega Knight
Lumberjack
Bats Knight Goblin Gang Executioner Electro Wizard
Mega Knight
Bats Executioner Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Lumberjack Bats Knight Goblin Gang Executioner Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Knight Executioner Electro Wizard
Lumberjack Bats Knight Goblin Gang Electro Wizard Mega Knight
Princess Lumberjack Mega Knight
Goblin Gang Bats Executioner Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Goblin Gang Executioner Princess
Electro Wizard Mega Knight
Goblin Gang Princess Lumberjack
Knight Goblin Gang Electro Wizard Lumberjack Mega Knight
Bats Goblin Gang Executioner Electro Wizard Knight Princess Lumberjack Mega Knight
Executioner Bats Goblin Gang Princess Electro Wizard
Lumberjack Mega Knight Bats Knight Goblin Gang Electro Wizard
Executioner Mega Knight Bats Goblin Gang Princess Electro Wizard Lumberjack
Knight Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Knight Goblin Gang Executioner Electro Wizard Lumberjack
Mega Knight Bats Knight Goblin Gang Executioner Electro Wizard Lumberjack
Executioner Bats Knight Princess Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Mega Knight Bats Knight Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Executioner Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Knight Electro Wizard
Goblin Gang Lumberjack Mega Knight Bats Knight Electro Wizard
Knight Goblin Gang Executioner Lumberjack Mega Knight
Executioner Bats Goblin Gang Princess Electro Wizard
Goblin Gang Bats Knight Electro Wizard Lumberjack
Mega Knight Knight Lumberjack
Electro Wizard Mega Knight Bats Knight
Goblin Gang
Mega Knight Bats Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Knight Goblin Gang Executioner Lumberjack
Executioner Princess Mega Knight
Goblin Gang Electro Wizard Bats Knight Executioner Lumberjack
Bats Executioner Mega Knight Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Executioner Princess Electro Wizard
Knight
Executioner Mega Knight
Executioner Bats Princess
Executioner Princess
Executioner Princess
Bats Goblin Gang Electro Wizard Lumberjack
Knight Princess Electro Wizard
Executioner Princess
Knight Executioner Princess
Princess
Princess
Executioner Princess
Executioner Princess Mega Knight
Bats
Executioner Princess Electro Wizard Mega Knight
Princess Mega Knight
Mega Knight
Princess
Executioner Princess Mega Knight
Executioner Princess Electro Wizard
Princess Mega Knight
Bats Executioner Princess Electro Wizard
Electro Wizard Bats
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Bats Goblin Gang Princess
Executioner Princess Electro Wizard
Knight Goblin Gang Executioner Princess Electro Wizard Lumberjack Mega Knight
Executioner Princess
Executioner Mega Knight
Bats Goblin Gang Princess Electro Wizard
Bats Executioner Princess Electro Wizard
Executioner Princess Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: