My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Electro Wizard Inferno Dragon Magic Archer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Hog Rider Electro Wizard Inferno Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard Magic Archer Mega Knight
Hog Rider
Fireball Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Electro Wizard
Fireball Hog Rider Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Fireball Hog Rider Electro Wizard Lumberjack Mega Knight
Lumberjack
Hog Rider Wizard Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Fireball Hog Rider Wizard Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 13

Fireball
Electro Wizard Lumberjack Mega Knight
Hog Rider
Wizard
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Fireball Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Fireball Wizard Electro Wizard Magic Archer
Mega Knight
Fireball Wizard Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Magic Archer
Inferno Dragon Lumberjack Electro Wizard Mega Knight
Lumberjack Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Fireball Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight
Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon Fireball Wizard Electro Wizard Magic Archer
Lumberjack Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Electro Wizard Magic Archer Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Fireball Electro Wizard Lumberjack
Fireball Mega Knight Wizard Electro Wizard Magic Archer Lumberjack
Wizard Fireball Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Wizard Mega Knight Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Fireball Electro Wizard
Inferno Dragon Lumberjack Mega Knight
Fireball Wizard Electro Wizard Magic Archer
Fireball Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Fireball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Magic Archer Mega Knight
Electro Wizard Fireball Inferno Dragon Magic Archer Lumberjack
Mega Knight Fireball Wizard Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer
Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball Electro Wizard Lumberjack
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Inferno Dragon
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball Wizard Electro Wizard Magic Archer
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Wizard Electro Wizard Magic Archer
Fireball
Fireball Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Fireball Wizard Magic Archer
Fireball
Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight

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