My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Bats Skeleton Army Princess
Zap
Spear Goblins Bats Skeleton Army Princess
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard Skeleton Army Princess
The Log
Spear Goblins Elite Barbarians Skeleton Army Princess
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army Princess
Royal Delivery
Spear Goblins Bats Elite Barbarians Wizard Skeleton Army Princess
Fireball
Elite Barbarians Wizard Skeleton Army Princess
Poison
Spear Goblins Bats Wizard Skeleton Army Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Tornado Princess Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Army Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Princess Mega Knight
Bats
Mega Knight Elite Barbarians
Elite Barbarians
Spear Goblins Bats Wizard Mega Knight
Wizard
Tornado Elite Barbarians Mega Knight
Skeleton Army
Tornado
Wizard Princess Mega Knight
Princess
Spear Goblins Tornado Mega Knight
Mega Knight
Bats Spear Goblins Elite Barbarians Wizard Tornado Princess

Defense Synergies 1 12

Spear Goblins
Bats Skeleton Army Mega Knight
Bats
Spear Goblins Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Tornado Elite Barbarians Skeleton Army Mega Knight
Skeleton Army
Spear Goblins Wizard Princess
Tornado
Wizard Princess Mega Knight
Princess
Skeleton Army Tornado Mega Knight
Mega Knight
Spear Goblins Bats Elite Barbarians Wizard Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Elite Barbarians Skeleton Army Bats Mega Knight
Skeleton Army Tornado Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Mega Knight
Elite Barbarians Skeleton Army Tornado Princess Mega Knight
Skeleton Army Tornado Spear Goblins Bats Mega Knight
Bats Tornado Spear Goblins Wizard Princess
Mega Knight
Elite Barbarians Skeleton Army Tornado Princess
Elite Barbarians Skeleton Army Tornado Spear Goblins Mega Knight
Bats Skeleton Army Spear Goblins Wizard Tornado Princess Mega Knight
Spear Goblins Bats Wizard Tornado Princess
Skeleton Army Mega Knight Bats Elite Barbarians Wizard
Wizard Skeleton Army Mega Knight Bats Tornado Princess
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Tornado Elite Barbarians Mega Knight
Wizard Mega Knight Bats Elite Barbarians Skeleton Army Tornado
Mega Knight Spear Goblins Bats Elite Barbarians Wizard Skeleton Army Tornado
Wizard Tornado Spear Goblins Bats Princess Mega Knight
Elite Barbarians Tornado
Wizard Skeleton Army Mega Knight Spear Goblins Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Elite Barbarians
Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Elite Barbarians
Skeleton Army Mega Knight Bats Elite Barbarians Tornado
Elite Barbarians Skeleton Army Mega Knight
Wizard Bats Tornado Princess
Skeleton Army Spear Goblins Bats Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Spear Goblins Bats Elite Barbarians Skeleton Army Tornado
Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Tornado
Elite Barbarians Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Princess Mega Knight
Elite Barbarians Skeleton Army Spear Goblins Bats Tornado
Bats Mega Knight Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Tornado Princess
Wizard Mega Knight
Wizard Spear Goblins Bats Tornado Princess
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado
Bats Elite Barbarians Tornado
Wizard Tornado Princess
Wizard Tornado Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Spear Goblins Wizard Princess
Wizard Princess Mega Knight
Tornado
Bats
Wizard Princess Mega Knight
Wizard Tornado Princess Mega Knight
Mega Knight
Wizard Tornado Princess
Tornado
Tornado Wizard Princess Mega Knight
Wizard Tornado Princess
Wizard Tornado Princess Mega Knight
Tornado
Elite Barbarians Bats Wizard Tornado Princess
Bats Wizard
Elite Barbarians
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Spear Goblins Bats Skeleton Army Princess
Wizard Tornado Princess
Wizard Princess Mega Knight
Wizard Princess
Tornado
Elite Barbarians Mega Knight
Bats Elite Barbarians Tornado Princess
Bats Tornado Princess
Tornado Princess Mega Knight

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