My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Miner
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Miner Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Mini P.E.K.K.A
Zap
Tornado Miner Bats Mini P.E.K.K.A Mega Knight
Goblin Gang
Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard Tornado Mega Knight
Wizard
Tornado Mini P.E.K.K.A Miner Mega Knight
Tornado
Zap Wizard Mini P.E.K.K.A Mega Knight
Miner
Bats Zap Goblin Gang Wizard Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Tornado Miner

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Tornado Miner
Goblin Gang
Zap Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Bats Goblin Gang Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Mega Knight
Tornado
Wizard Zap Mini P.E.K.K.A Mega Knight
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Wizard Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Bats
Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Bats Zap Mega Knight
Bats Tornado Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Miner Mega Knight
Bats Goblin Gang Zap Wizard Tornado Mega Knight
Bats Zap Goblin Gang Wizard Tornado
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Wizard
Wizard Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Goblin Gang Mini P.E.K.K.A Tornado
Mega Knight Bats Zap Goblin Gang Wizard Tornado
Zap Wizard Tornado Bats Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Mega Knight Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Miner Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Bats Zap Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A Tornado
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Bats Zap Mini P.E.K.K.A Tornado
Bats Mega Knight Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner
Miner
Wizard Zap Mega Knight
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Bats Goblin Gang Mini P.E.K.K.A Tornado
Miner Zap Wizard Tornado
Zap Wizard Tornado
Miner
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Tornado Miner Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner Mega Knight
Miner Zap Tornado
Bats Zap Wizard Tornado
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Miner Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang
Zap Wizard Tornado
Miner Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Bats Goblin Gang Tornado
Bats Zap Tornado
Zap Tornado Miner Mega Knight

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