My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Sparky
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Bandit Sparky
Barbarian Barrel
Goblin Barrel Bandit Electro Wizard Sparky
The Log
Goblin Barrel Bandit Sparky
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Bandit Electro Wizard Sparky
Fireball
Goblin Barrel Bandit Electro Wizard Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Barrel Bandit Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Bandit Sparky
Zap
Arrows Electro Wizard Sparky Bats Bandit Mega Knight
Arrows
Zap Sparky Goblin Barrel Bandit Mega Knight
Goblin Barrel
Bats Arrows Bandit Sparky Mega Knight
Bandit
Bats Zap Arrows Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Sparky Mega Knight
Sparky
Zap Arrows Bats Goblin Barrel Electro Wizard
Mega Knight
Bats Zap Arrows Goblin Barrel Bandit Electro Wizard

Defense Synergies 3 13

Bats
Zap Bandit Electro Wizard Sparky Mega Knight
Zap
Electro Wizard Mega Knight Bats Arrows Bandit Sparky
Arrows
Mega Knight Zap Bandit Sparky
Goblin Barrel
Bandit
Bats Zap Arrows Electro Wizard Mega Knight
Electro Wizard
Zap Bats Bandit Mega Knight
Sparky
Bats Zap Arrows
Mega Knight
Zap Arrows Bats Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Sparky Bats Zap Bandit Electro Wizard Mega Knight
Sparky Mega Knight Bats Bandit Electro Wizard
Sparky Bats Bandit Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Bats Zap Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows
Zap Arrows Bandit Electro Wizard Sparky Mega Knight
Sparky
Bandit Electro Wizard Sparky Mega Knight
Bats Electro Wizard Zap Arrows Bandit Mega Knight
Arrows Bats Zap Electro Wizard
Sparky Mega Knight Bats Zap Bandit Electro Wizard
Sparky Mega Knight Bats Zap Arrows Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Arrows Electro Wizard
Arrows Mega Knight Bats Zap Bandit Electro Wizard
Zap Arrows Bats Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Bats Arrows Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Arrows Mega Knight
Bandit Mega Knight Bats Zap Electro Wizard Sparky
Mega Knight Bats Zap Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Arrows Bats Zap Electro Wizard
Sparky Bats Bandit Electro Wizard
Mega Knight Sparky
Zap Electro Wizard Mega Knight Bats Bandit Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight Zap Arrows Electro Wizard
Mega Knight Bandit Sparky
Sparky Mega Knight
Electro Wizard Sparky Bats Zap
Bats Arrows Mega Knight Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Sparky
Arrows Zap Bandit Electro Wizard
Arrows Bandit Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Bats Zap
Arrows Sparky
Arrows Zap
Arrows Zap Bandit
Bats Electro Wizard Sparky
Zap Arrows Bandit Electro Wizard Sparky
Zap Arrows
Bandit Sparky
Arrows Bandit
Zap Arrows Sparky
Zap Arrows Bandit Sparky
Arrows Bandit Sparky Mega Knight
Arrows Sparky
Bats Sparky
Zap Arrows Bandit Electro Wizard Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Arrows Zap Bandit Electro Wizard Sparky
Zap Arrows Bandit Sparky Mega Knight
Zap Arrows Bandit Sparky
Bats Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Arrows Bandit Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Zap Electro Wizard Bats Bandit
Zap Arrows Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Bandit Electro Wizard Sparky Mega Knight

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