My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army Princess
Zap
Minions Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Princess
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army Princess
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Princess
Fireball
Minions Goblin Gang Wizard Skeleton Army Princess
Poison
Minions Goblin Gang Wizard Skeleton Army Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Army Princess Fireball Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Skeleton Army Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Princess
Fireball
Princess Mega Knight
Mini P.E.K.K.A
Minions Goblin Gang Wizard Princess Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Skeleton Army
Princess
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Fireball Mini P.E.K.K.A Wizard Princess

Defense Synergies 0 14

Minions
Mega Knight
Goblin Gang
Mini P.E.K.K.A Skeleton Army Princess
Fireball
Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Skeleton Army Princess
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard Princess
Princess
Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
Minions Fireball Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Minions
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Princess Mega Knight
Goblin Gang Fireball Skeleton Army Minions Mega Knight
Minions Goblin Gang Fireball Wizard Princess
Fireball Mega Knight
Mini P.E.K.K.A Minions Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Skeleton Army Fireball Wizard Princess Mega Knight
Minions Goblin Gang Fireball Wizard Princess
Mini P.E.K.K.A Skeleton Army Mega Knight Minions Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Minions Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army
Fireball Mega Knight Minions Goblin Gang Wizard Skeleton Army
Wizard Minions Fireball Princess Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard Minions Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions Fireball
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Minions Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Minions Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Minions Fireball Mini P.E.K.K.A
Minions Mega Knight Fireball Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Minions Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess Mega Knight
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Princess Mega Knight
Fireball Wizard Princess Mega Knight
Minions Fireball Mega Knight
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball Wizard Princess Mega Knight
Fireball
Fireball Wizard Princess
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball Princess
Mega Knight
Fireball Wizard Princess
Minions Goblin Gang Fireball Skeleton Army Princess
Fireball Wizard Princess
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball
Mega Knight
Minions Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess Mega Knight

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