My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Ice Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Ice Wizard Inferno Dragon Magic Archer
Fireball
Hog Rider Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Ice Wizard Hog Rider Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider The Log Ice Wizard Magic Archer
Hog Rider
Knight Rage The Log Magic Archer Mega Knight
Rage
Hog Rider
The Log
Hog Rider Knight Magic Archer Mega Knight
Ice Wizard
Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Hog Rider The Log Mega Knight
Mega Knight
Inferno Dragon Hog Rider The Log Magic Archer

Defense Synergies 2 9

Knight
Ice Wizard Magic Archer The Log
Hog Rider
Rage
The Log
Knight Ice Wizard Inferno Dragon Magic Archer Mega Knight
Ice Wizard
Knight The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Magic Archer
Knight The Log Mega Knight
Mega Knight
The Log Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
Inferno Dragon Knight The Log Ice Wizard Mega Knight
Mega Knight Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard Mega Knight
The Log Mega Knight
The Log Ice Wizard Magic Archer Mega Knight
Inferno Dragon Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
Inferno Dragon Ice Wizard
Knight Ice Wizard Mega Knight
Ice Wizard Knight The Log Magic Archer Mega Knight
Inferno Dragon Ice Wizard Magic Archer
Mega Knight Knight The Log Ice Wizard
Mega Knight The Log Magic Archer
Inferno Dragon Knight Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight The Log Ice Wizard Magic Archer
The Log Knight Ice Wizard Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight The Log
Mega Knight Knight The Log
Knight Inferno Dragon Mega Knight
Ice Wizard Magic Archer
Knight Ice Wizard
Mega Knight Knight Inferno Dragon
Mega Knight Knight The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight The Log
Mega Knight Knight
Magic Archer Mega Knight
Knight The Log Inferno Dragon Magic Archer
Mega Knight The Log Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Ice Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer Mega Knight
Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Ice Wizard Magic Archer Mega Knight
Inferno Dragon
The Log Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Ice Wizard Magic Archer
The Log
Knight Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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