My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Hog Rider Inferno Dragon Lumberjack
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Knight Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Inferno Dragon Lumberjack
Fireball
Archers Hog Rider Inferno Dragon Lumberjack
Poison
Archers
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Hog Rider Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Lumberjack Mega Knight
Archers
Knight Zap Hog Rider Inferno Dragon Lumberjack Mega Knight
Knight
Archers Hog Rider Zap Fireball Lumberjack
Fireball
Zap Hog Rider Knight Mega Knight
Hog Rider
Zap Knight Fireball Archers Lumberjack Mega Knight
Inferno Dragon
Mega Knight Archers
Lumberjack
Zap Archers Knight Hog Rider Mega Knight
Mega Knight
Inferno Dragon Zap Archers Fireball Hog Rider Lumberjack

Defense Synergies 3 11

Zap
Fireball Mega Knight Archers Knight Inferno Dragon Lumberjack
Archers
Knight Zap Lumberjack Mega Knight
Knight
Archers Zap Fireball Lumberjack
Fireball
Zap Knight Lumberjack Mega Knight
Hog Rider
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Archers Knight Fireball
Mega Knight
Zap Archers Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Inferno Dragon Lumberjack Zap Knight Mega Knight
Lumberjack Mega Knight Archers Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Archers Lumberjack Mega Knight
Inferno Dragon Zap Archers Fireball
Zap Fireball Mega Knight
Inferno Dragon Lumberjack
Knight Archers Lumberjack Mega Knight
Archers Zap Knight Fireball Lumberjack Mega Knight
Inferno Dragon Zap Archers Fireball
Lumberjack Mega Knight Zap Knight Fireball
Fireball Mega Knight Zap Lumberjack
Inferno Dragon Knight Lumberjack Mega Knight
Zap Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Knight Fireball Lumberjack
Fireball Mega Knight Zap Archers Knight Lumberjack
Zap Archers Knight Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Archers Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap Archers Fireball
Fireball Zap Archers Knight Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Knight
Lumberjack Mega Knight Zap Knight Fireball
Knight Inferno Dragon Lumberjack Mega Knight
Fireball Zap Archers
Archers Knight Fireball Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Zap Mega Knight Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Lumberjack
Mega Knight Zap Fireball
Mega Knight Knight Fireball Lumberjack
Archers Fireball Mega Knight
Zap Archers Knight Fireball Inferno Dragon Lumberjack
Mega Knight Zap Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap Mega Knight
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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