My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fireball Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Arrows Fireball Electro Wizard
Goblin Gang
Knight Hog Rider
Fireball
Arrows Hog Rider Knight Electro Wizard Mega Knight
Hog Rider
Arrows Knight Goblin Gang Fireball Electro Wizard Mega Knight
Inferno Tower
Electro Wizard
Knight Fireball Hog Rider Mega Knight
Mega Knight
Arrows Fireball Hog Rider Electro Wizard

Defense Synergies 6 10

Arrows
Mega Knight Knight Fireball Inferno Tower
Knight
Goblin Gang Inferno Tower Electro Wizard Arrows Fireball
Goblin Gang
Knight Inferno Tower Electro Wizard
Fireball
Arrows Knight Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Knight Goblin Gang Electro Wizard Arrows Fireball Mega Knight
Electro Wizard
Knight Inferno Tower Goblin Gang Fireball Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Goblin Gang Fireball
Arrows Fireball Inferno Tower Electro Wizard Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Knight Fireball Mega Knight
Arrows Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Mega Knight Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Gang Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard Mega Knight
Inferno Tower Goblin Gang Fireball Electro Wizard Mega Knight
Mega Knight Arrows Knight Goblin Gang Fireball Inferno Tower Electro Wizard
Arrows Fireball Mega Knight Knight Goblin Gang Electro Wizard
Arrows Knight Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Arrows Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight Inferno Tower Electro Wizard
Goblin Gang Mega Knight Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang Mega Knight
Arrows Fireball Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight
Electro Wizard Mega Knight Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Knight Goblin Gang Fireball Inferno Tower
Fireball Mega Knight
Goblin Gang Inferno Tower Electro Wizard Knight Fireball
Arrows Mega Knight Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Knight Fireball Electro Wizard
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Knight Goblin Gang Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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