My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Inferno Dragon
Giant Snowball
Bats Hog Rider Zappies Inferno Dragon
Zap
Bats Zappies Bandit Inferno Dragon
Barbarian Barrel
Zappies Bandit
The Log
Hog Rider Zappies Bandit
Earthquake
Hog Rider Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Hog Rider Zappies Bandit Inferno Dragon
Fireball
Hog Rider Zappies Bandit Inferno Dragon
Poison
Bats Zappies
Lightning
Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Bandit Hog Rider Zappies Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit Inferno Dragon
Zap
Hog Rider Bats Zappies The Log Bandit Mega Knight
Hog Rider
Bats Zap The Log Zappies Bandit Mega Knight
Zappies
Zap Hog Rider Bandit Mega Knight
The Log
Hog Rider Zap Bandit Mega Knight
Bandit
Bats Zap Hog Rider Zappies The Log Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Zappies The Log Bandit

Defense Synergies 1 18

Bats
Zap Zappies The Log Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats Zappies The Log Bandit Inferno Dragon
Hog Rider
Zappies
Bats Zap The Log Bandit Mega Knight
The Log
Bats Zap Zappies Bandit Inferno Dragon Mega Knight
Bandit
Bats Zap Zappies The Log Mega Knight
Inferno Dragon
Bats Zap The Log Mega Knight
Mega Knight
Zap Bats Zappies The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies The Log
Inferno Dragon Bats Zap Zappies The Log Bandit Mega Knight
Mega Knight Bats Zappies Bandit Inferno Dragon
Inferno Dragon Bats Zappies Bandit Mega Knight
The Log Mega Knight
The Log Bats Zap Zappies Bandit Mega Knight
Bats Inferno Dragon Zap Zappies
Zap The Log Bandit Mega Knight
Zappies Inferno Dragon
Zappies Bandit Mega Knight
Bats Zap Zappies The Log Bandit Mega Knight
Inferno Dragon Bats Zap Zappies
Mega Knight Bats Zap Zappies The Log Bandit
Mega Knight Bats Zap Zappies The Log
Inferno Dragon Zappies Bandit Mega Knight
Zap Zappies The Log Bandit Inferno Dragon Mega Knight
Mega Knight Bats Zappies
Mega Knight Bats Zap Zappies The Log Bandit
Zap The Log Bats Zappies Bandit Inferno Dragon Mega Knight
Zappies Inferno Dragon
Mega Knight Bats Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies Bandit
Bandit Zap The Log Inferno Dragon Mega Knight
Zappies Bandit Mega Knight Bats Zap The Log
Mega Knight Bats Zap Zappies The Log Bandit
Zappies Bandit Inferno Dragon Mega Knight
Bats Zap Zappies
Bats Zappies Bandit
Mega Knight Zappies Inferno Dragon
Zap Mega Knight Bats Zappies The Log Bandit Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mega Knight Bats Zappies
Mega Knight Zap The Log
Mega Knight Zappies Bandit
Zappies Mega Knight
Zappies Bats Zap The Log Inferno Dragon
Bats Mega Knight Zap Zappies The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap Bandit
Bats
Zap The Log Bandit
Zap
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Bats
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Bats Zap
Zap Bats Zappies
Zap The Log Bandit Mega Knight
Zap Zappies
Mega Knight
The Log
Zap Bats Zappies Bandit
Zap Zappies
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Zappies The Log
Bats Zap Zappies
Zap The Log Bandit Mega Knight

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