My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Valkyrie Wizard Guards Ice Wizard
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Valkyrie Hog Rider Wizard Guards Ice Wizard
Fireball
Dart Goblin Hog Rider Wizard Ice Wizard
Poison
Dart Goblin Wizard Guards Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Ice Wizard Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Guards Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Valkyrie Guards Ice Wizard Mega Knight
Dart Goblin
Valkyrie Zap Hog Rider Mega Knight
Valkyrie
Dart Goblin Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Dart Goblin Wizard Guards Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Guards
Zap Hog Rider
Ice Wizard
Zap
Mega Knight
Zap Dart Goblin Hog Rider Wizard

Defense Synergies 1 15

Zap
Mega Knight Dart Goblin Valkyrie Guards Ice Wizard
Dart Goblin
Zap Valkyrie Guards Ice Wizard Mega Knight
Valkyrie
Zap Dart Goblin Wizard Ice Wizard
Hog Rider
Wizard
Valkyrie Guards Ice Wizard Mega Knight
Guards
Zap Dart Goblin Wizard Ice Wizard
Ice Wizard
Zap Dart Goblin Valkyrie Wizard Guards Mega Knight
Mega Knight
Zap Dart Goblin Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Valkyrie Ice Wizard Mega Knight
Mega Knight Dart Goblin Valkyrie Ice Wizard
Dart Goblin Valkyrie Guards Ice Wizard Mega Knight
Valkyrie Mega Knight
Zap Dart Goblin Valkyrie Guards Ice Wizard Mega Knight
Dart Goblin Zap Wizard Ice Wizard
Zap Dart Goblin Valkyrie Mega Knight
Ice Wizard
Guards Dart Goblin Valkyrie Ice Wizard Mega Knight
Dart Goblin Valkyrie Guards Ice Wizard Zap Wizard Mega Knight
Zap Dart Goblin Wizard Ice Wizard
Mega Knight Zap Valkyrie Wizard Guards Ice Wizard
Valkyrie Wizard Mega Knight Zap Dart Goblin Guards
Mega Knight
Zap Mega Knight
Wizard Mega Knight Valkyrie
Mega Knight Zap Dart Goblin Valkyrie Wizard Guards Ice Wizard
Zap Valkyrie Wizard Dart Goblin Guards Ice Wizard Mega Knight
Dart Goblin
Valkyrie Wizard Mega Knight Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap
Zap Valkyrie Wizard Mega Knight
Guards Mega Knight Zap Valkyrie
Valkyrie Guards Mega Knight Zap
Valkyrie Guards Mega Knight
Wizard Zap Dart Goblin Ice Wizard
Guards Dart Goblin Valkyrie Ice Wizard
Mega Knight Valkyrie
Zap Mega Knight Valkyrie
Dart Goblin Guards
Mega Knight Dart Goblin Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Valkyrie Wizard Guards
Wizard Dart Goblin Valkyrie Mega Knight
Guards Zap Dart Goblin Valkyrie
Valkyrie Mega Knight Zap Dart Goblin Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards
Zap Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Valkyrie Guards
Wizard Zap Valkyrie Mega Knight
Wizard Zap Dart Goblin Ice Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard Ice Wizard
Zap Dart Goblin Wizard
Guards
Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Mega Knight
Zap Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Ice Wizard Mega Knight
Zap Dart Goblin Wizard Ice Wizard
Zap Wizard Mega Knight
Zap Dart Goblin
Zap Dart Goblin Wizard Ice Wizard
Zap Dart Goblin Wizard Guards
Zap Dart Goblin Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Dart Goblin Guards
Zap Dart Goblin Wizard Ice Wizard
Dart Goblin Valkyrie Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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