My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Graveyard
Giant Snowball
Bats Mega Minion Skeleton Army Witch Graveyard
Zap
Bats Skeleton Army Witch Graveyard
Barbarian Barrel
Skeleton Army Witch Graveyard
The Log
Skeleton Army Witch Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Bats Skeleton Army Witch Graveyard
Royal Delivery
Bats Mega Minion Skeleton Army Witch Graveyard
Fireball
Mega Minion Skeleton Army Witch
Poison
Bats Mega Minion Skeleton Army Witch Graveyard
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Skeleton Army Freeze Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mega Minion Graveyard
Zap
Mega Minion Graveyard Bats Freeze Witch Mega Knight
Mega Minion
Zap Bats Graveyard Mega Knight
Skeleton Army
Freeze
Graveyard Zap
Witch
Zap Graveyard Mega Knight
Graveyard
Zap Freeze Bats Mega Minion Witch Mega Knight
Mega Knight
Bats Zap Mega Minion Witch Graveyard

Defense Synergies 2 12

Bats
Zap Freeze Mega Knight
Zap
Mega Minion Mega Knight Bats Skeleton Army Witch
Mega Minion
Zap Skeleton Army Freeze Witch Mega Knight
Skeleton Army
Zap Mega Minion Freeze
Freeze
Bats Mega Minion Skeleton Army Mega Knight
Witch
Zap Mega Minion Mega Knight
Graveyard
Mega Knight
Zap Bats Mega Minion Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Skeleton Army Bats Zap Mega Minion Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Mega Minion Freeze
Skeleton Army Witch Bats Mega Minion Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Bats Zap Mega Minion Mega Knight
Bats Mega Minion Zap Freeze Witch
Zap Mega Knight
Witch Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Witch Zap Mega Minion Freeze Mega Knight
Mega Minion Bats Zap Witch
Skeleton Army Mega Knight Bats Zap Freeze Witch
Skeleton Army Mega Knight Bats Zap Mega Minion Freeze Witch
Skeleton Army Mega Knight
Skeleton Army Zap Freeze Mega Knight
Mega Knight Bats Skeleton Army Witch
Mega Knight Bats Zap Mega Minion Skeleton Army Witch
Zap Freeze Witch Bats Mega Minion Mega Knight
Skeleton Army Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Mega Minion Mega Knight
Skeleton Army Mega Knight Bats Zap Witch
Skeleton Army Mega Knight Bats Zap
Skeleton Army Witch Mega Knight
Bats Zap Freeze Witch
Skeleton Army Bats Mega Minion Witch
Mega Knight Skeleton Army
Zap Freeze Mega Knight Bats Mega Minion Skeleton Army Witch
Witch Mega Minion Skeleton Army
Mega Knight Bats Mega Minion Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Zap Mega Minion Freeze
Bats Mega Knight Zap Mega Minion Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap Mega Knight
Bats Zap Mega Minion Freeze Witch
Witch
Zap Freeze
Zap
Bats
Zap
Zap
Freeze
Zap
Zap Witch
Mega Knight
Freeze
Bats
Zap Mega Minion Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Freeze Witch Mega Knight
Mega Minion Witch
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Witch
Zap Bats Mega Minion Freeze Witch
Mega Minion
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Bats Skeleton Army Freeze Witch
Zap Mega Minion Witch
Freeze
Mega Minion Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch Mega Knight

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