My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Giant Skeleton Graveyard
Giant Snowball
Graveyard
Zap
Prince Graveyard
Barbarian Barrel
Elite Barbarians Executioner Giant Skeleton Electro Wizard Graveyard
The Log
Elite Barbarians Prince Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Prince Executioner Giant Skeleton Electro Wizard Graveyard
Fireball
Elite Barbarians Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Elite Barbarians Prince Executioner Electro Wizard
Rocket
Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Electro Wizard Prince Executioner Graveyard Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Electro Wizard Prince Executioner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Graveyard Executioner Giant Skeleton Mega Knight
Elite Barbarians
Zap Graveyard Mega Knight
Prince
Zap Mega Knight Electro Wizard Graveyard
Executioner
Zap Mega Knight
Giant Skeleton
Zap Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Prince Giant Skeleton Mega Knight
Graveyard
Zap Electro Wizard Elite Barbarians Prince Giant Skeleton Mega Knight
Mega Knight
Prince Zap Elite Barbarians Executioner Electro Wizard Graveyard

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Elite Barbarians Prince Executioner Giant Skeleton
Elite Barbarians
Zap Mega Knight
Prince
Zap Executioner Electro Wizard
Executioner
Zap Prince Giant Skeleton Mega Knight
Giant Skeleton
Zap Executioner Electro Wizard
Electro Wizard
Zap Prince Giant Skeleton Mega Knight
Graveyard
Mega Knight
Zap Elite Barbarians Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Elite Barbarians Zap Prince Executioner Electro Wizard Mega Knight
Prince Mega Knight Elite Barbarians Executioner Giant Skeleton Electro Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Elite Barbarians Prince Giant Skeleton Mega Knight
Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Executioner
Zap Giant Skeleton Electro Wizard Mega Knight
Elite Barbarians Prince
Elite Barbarians Prince Giant Skeleton Electro Wizard Mega Knight
Executioner Electro Wizard Zap Giant Skeleton Mega Knight
Executioner Zap Electro Wizard
Prince Mega Knight Zap Elite Barbarians Giant Skeleton Electro Wizard
Executioner Mega Knight Zap Prince Electro Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Zap Elite Barbarians Prince Electro Wizard Mega Knight
Mega Knight Elite Barbarians Prince Executioner Electro Wizard
Mega Knight Zap Elite Barbarians Prince Executioner Electro Wizard
Zap Executioner Giant Skeleton Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard
Mega Knight Elite Barbarians Prince Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Prince Executioner Mega Knight
Giant Skeleton Mega Knight Zap Elite Barbarians Prince Electro Wizard
Prince Giant Skeleton Mega Knight Zap Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Prince Executioner Mega Knight
Executioner Zap Electro Wizard
Prince Elite Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Elite Barbarians Prince
Zap Giant Skeleton Electro Wizard Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Prince Giant Skeleton
Mega Knight Zap Elite Barbarians Prince Giant Skeleton Electro Wizard
Elite Barbarians Prince Giant Skeleton Mega Knight Executioner
Executioner Mega Knight
Elite Barbarians Electro Wizard Zap Prince Executioner Giant Skeleton
Executioner Mega Knight Zap Elite Barbarians Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner Electro Wizard
Giant Skeleton
Prince Giant Skeleton
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Elite Barbarians Prince Electro Wizard
Zap Prince Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians Prince
Zap Executioner
Executioner Mega Knight
Zap Prince Executioner Electro Wizard Mega Knight
Zap Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Prince Mega Knight
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Prince Giant Skeleton Mega Knight
Zap Electro Wizard Prince
Zap Executioner Electro Wizard
Prince Executioner Electro Wizard Mega Knight
Zap Executioner
Zap Giant Skeleton
Elite Barbarians Prince Executioner Mega Knight
Zap Elite Barbarians Giant Skeleton Electro Wizard
Zap Executioner Electro Wizard
Zap Prince Executioner Giant Skeleton Electro Wizard Mega Knight

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