My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Hogs Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Gang Royal Hogs Inferno Dragon
Zap
Spear Goblins Bats Goblin Gang Royal Hogs Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Royal Hogs
The Log
Spear Goblins Goblin Gang Royal Hogs
Earthquake
Spear Goblins Goblin Gang Royal Hogs
Arrows
Spear Goblins Bats Goblin Gang Royal Hogs
Royal Delivery
Spear Goblins Bats Goblin Gang Royal Hogs Inferno Dragon
Fireball
Goblin Gang Royal Hogs Inferno Dragon
Poison
Spear Goblins Bats Goblin Gang Royal Hogs
Lightning
Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Fireball Inferno Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Royal Hogs Inferno Dragon Mega Knight
Bats
Mega Knight Zap Royal Hogs Inferno Dragon
Zap
Fireball Spear Goblins Bats Royal Hogs Mega Knight
Goblin Gang
Spear Goblins Royal Hogs
Fireball
Zap Royal Hogs Mega Knight
Royal Hogs
Spear Goblins Bats Zap Goblin Gang Fireball Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats
Mega Knight
Bats Inferno Dragon Spear Goblins Zap Fireball Royal Hogs

Defense Synergies 2 13

Spear Goblins
Bats Zap Goblin Gang Inferno Dragon Mega Knight
Bats
Spear Goblins Zap Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Spear Goblins Bats Goblin Gang Inferno Dragon
Goblin Gang
Spear Goblins Zap Inferno Dragon
Fireball
Zap Mega Knight
Royal Hogs
Inferno Dragon
Spear Goblins Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Spear Goblins Bats Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Spear Goblins Bats Zap Mega Knight
Bats Inferno Dragon Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Mega Knight
Bats Goblin Gang Spear Goblins Zap Fireball Mega Knight
Inferno Dragon Spear Goblins Bats Zap Goblin Gang Fireball
Mega Knight Bats Zap Goblin Gang Fireball
Fireball Mega Knight Bats Zap Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Fireball
Fireball Mega Knight Spear Goblins Bats Zap Goblin Gang
Zap Spear Goblins Bats Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap
Goblin Gang Mega Knight Bats Zap Fireball
Goblin Gang Inferno Dragon Mega Knight
Fireball Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Bats Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Spear Goblins Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Spear Goblins Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Spear Goblins Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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