My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Prince Giant Skeleton
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Tesla Skeleton Army Giant Skeleton Magic Archer
The Log
Hog Rider Skeleton Army Prince Giant Skeleton
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Prince Giant Skeleton Magic Archer
Fireball
Tesla Hog Rider Skeleton Army Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Tesla Prince Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Hog Rider Magic Archer Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Prince
Zap
Hog Rider Prince Bats Giant Skeleton Magic Archer
Tesla
Hog Rider
Bats Zap Prince Giant Skeleton Magic Archer
Skeleton Army
Prince
Zap Bats Hog Rider Magic Archer
Giant Skeleton
Bats Zap Hog Rider Magic Archer
Magic Archer
Zap Hog Rider Prince Giant Skeleton

Defense Synergies 0 17

Bats
Zap Tesla Prince Giant Skeleton
Zap
Bats Tesla Skeleton Army Prince Giant Skeleton Magic Archer
Tesla
Bats Zap Skeleton Army Prince Magic Archer
Hog Rider
Skeleton Army
Zap Tesla Prince Giant Skeleton Magic Archer
Prince
Bats Zap Tesla Skeleton Army Magic Archer
Giant Skeleton
Bats Zap Skeleton Army Magic Archer
Magic Archer
Zap Tesla Skeleton Army Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Skeleton Army Bats Zap Tesla Prince
Tesla Skeleton Army Prince Bats Giant Skeleton
Tesla Skeleton Army Prince Bats
Skeleton Army Prince Giant Skeleton
Skeleton Army Bats Zap Tesla Magic Archer
Bats Tesla Zap Magic Archer
Zap Tesla Giant Skeleton Magic Archer
Tesla Skeleton Army Prince
Skeleton Army Tesla Prince Giant Skeleton
Bats Skeleton Army Zap Tesla Giant Skeleton Magic Archer
Tesla Bats Zap Magic Archer
Tesla Skeleton Army Prince Bats Zap Giant Skeleton
Skeleton Army Bats Zap Tesla Prince Magic Archer
Skeleton Army Tesla Prince
Skeleton Army Zap Tesla Prince
Tesla Bats Skeleton Army Prince
Tesla Bats Zap Skeleton Army Prince Magic Archer
Zap Bats Tesla Giant Skeleton Magic Archer
Tesla Prince
Skeleton Army Bats Tesla Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Prince Giant Skeleton
Zap Tesla Prince Magic Archer
Skeleton Army Giant Skeleton Bats Zap Prince
Skeleton Army Prince Giant Skeleton Bats Zap Tesla
Giant Skeleton Tesla Skeleton Army Prince
Bats Zap Tesla Magic Archer
Skeleton Army Prince Bats Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army Prince
Zap Giant Skeleton Bats Skeleton Army Prince Magic Archer
Tesla Skeleton Army
Bats Tesla Prince Giant Skeleton
Skeleton Army Zap Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Tesla
Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Bats Zap Prince Giant Skeleton Magic Archer
Bats Zap Tesla Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Prince Giant Skeleton
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Prince
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Prince Magic Archer
Zap Magic Archer
Prince Giant Skeleton Magic Archer
Prince
Zap
Zap Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
Prince Giant Skeleton
Magic Archer
Zap Bats Skeleton Army Prince Magic Archer
Zap Magic Archer
Prince Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Prince
Zap Bats Giant Skeleton Magic Archer
Bats Zap Magic Archer
Zap Prince Giant Skeleton Magic Archer

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