My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Giant Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Mega Minion Hog Rider Lumberjack
Zap
Barbarian Barrel
Knight Ice Wizard Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Hog Rider Ice Wizard Magic Archer Lumberjack
Fireball
Mega Minion Hog Rider Ice Wizard Magic Archer Lumberjack
Poison
Mega Minion Ice Wizard Magic Archer
Lightning
Knight Mega Minion Ice Wizard Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Ice Wizard Hog Rider Magic Archer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Ice Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider The Log Ice Wizard Magic Archer Lumberjack
Mega Minion
Knight Giant
Hog Rider
Knight The Log Giant Magic Archer Lumberjack
Giant
Mega Minion Hog Rider The Log Ice Wizard Magic Archer Lumberjack
The Log
Hog Rider Knight Giant Magic Archer Lumberjack
Ice Wizard
Knight Giant Lumberjack
Magic Archer
Knight Hog Rider Giant The Log Lumberjack
Lumberjack
Knight Hog Rider Giant The Log Ice Wizard Magic Archer

Defense Synergies 3 10

Knight
Mega Minion Ice Wizard Magic Archer The Log Lumberjack
Mega Minion
Knight The Log Ice Wizard Lumberjack
Hog Rider
Giant
The Log
Knight Mega Minion Ice Wizard Magic Archer Lumberjack
Ice Wizard
Knight Mega Minion The Log Lumberjack
Magic Archer
Knight The Log Lumberjack
Lumberjack
Knight Mega Minion The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion The Log Magic Archer
Lumberjack Knight Mega Minion The Log Ice Wizard
Lumberjack Knight Mega Minion Ice Wizard
Lumberjack Knight Mega Minion Ice Wizard
The Log Lumberjack
The Log Mega Minion Ice Wizard Magic Archer Lumberjack
Mega Minion Ice Wizard Magic Archer
The Log Magic Archer
Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack
Ice Wizard Knight Mega Minion The Log Magic Archer Lumberjack
Mega Minion Ice Wizard Magic Archer
Lumberjack Knight The Log Ice Wizard
Mega Minion The Log Magic Archer Lumberjack
Knight Lumberjack
The Log Lumberjack
Knight Lumberjack
Knight Mega Minion The Log Ice Wizard Magic Archer Lumberjack
The Log Knight Mega Minion Ice Wizard Magic Archer Lumberjack
Lumberjack
Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Mega Minion The Log Magic Archer Lumberjack
Lumberjack Knight The Log
Lumberjack Knight The Log
Knight Lumberjack
Ice Wizard Magic Archer
Knight Mega Minion Ice Wizard Lumberjack
Knight Lumberjack
Knight Mega Minion The Log Magic Archer
Mega Minion
Knight Mega Minion Lumberjack
The Log
Knight Lumberjack
Magic Archer
Knight Mega Minion The Log Magic Archer Lumberjack
Mega Minion The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Ice Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Mega Minion Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log
Lumberjack
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Mega Minion The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Ice Wizard Magic Archer
Mega Minion
The Log Ice Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Ice Wizard Magic Archer
Mega Minion
Mega Minion
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Mega Minion Ice Wizard Magic Archer
The Log
Knight Mega Minion Magic Archer Lumberjack
The Log Magic Archer
Mega Minion
The Log Magic Archer
Magic Archer
The Log Magic Archer

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