My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Fire Spirit Cannon Skeleton Barrel
Zap
Fire Spirit Cannon Skeleton Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Skeleton Barrel Electro Wizard Magic Archer
The Log
Fire Spirit Ice Spirit Cannon Skeleton Barrel
Earthquake
Cannon
Arrows
Fire Spirit Ice Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Ice Spirit Skeleton Barrel Electro Wizard Magic Archer
Fireball
Cannon Skeleton Barrel Electro Wizard Magic Archer
Poison
Cannon Skeleton Barrel Electro Wizard Magic Archer
Lightning
Cannon Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Cannon Skeleton Barrel Electro Wizard Magic Archer Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Cannon Skeleton Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Ice Spirit
Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Fire Spirit Ice Spirit Lightning Magic Archer Mega Knight
Lightning
Skeleton Barrel
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Electro Wizard Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Electro Wizard Magic Archer

Defense Synergies 0 12

Fire Spirit
Ice Spirit Electro Wizard
Ice Spirit
Fire Spirit Cannon Electro Wizard Magic Archer Mega Knight
Cannon
Ice Spirit Electro Wizard Magic Archer
Skeleton Barrel
Mega Knight
Lightning
Electro Wizard
Fire Spirit Ice Spirit Cannon Magic Archer Mega Knight
Magic Archer
Ice Spirit Cannon Electro Wizard Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Skeleton Barrel Electro Wizard Magic Archer
Ice Spirit Cannon Electro Wizard Mega Knight
Cannon Mega Knight Fire Spirit Lightning Electro Wizard
Cannon Electro Wizard Mega Knight
Lightning Mega Knight
Fire Spirit Cannon Electro Wizard Magic Archer Mega Knight
Lightning Electro Wizard Fire Spirit Ice Spirit Cannon Magic Archer
Lightning Cannon Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Cannon
Fire Spirit Ice Spirit Cannon Electro Wizard Mega Knight
Electro Wizard Cannon Magic Archer Mega Knight
Electro Wizard Magic Archer
Cannon Mega Knight Fire Spirit Ice Spirit Lightning Electro Wizard
Fire Spirit Mega Knight Ice Spirit Cannon Electro Wizard Magic Archer
Cannon Electro Wizard Mega Knight
Ice Spirit Cannon Lightning Electro Wizard Mega Knight
Mega Knight Cannon Electro Wizard
Fire Spirit Ice Spirit Cannon Mega Knight Electro Wizard Magic Archer
Fire Spirit Ice Spirit Cannon Electro Wizard Magic Archer Mega Knight
Cannon Electro Wizard
Mega Knight Fire Spirit Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Skeleton Barrel Lightning Magic Archer Mega Knight
Mega Knight Ice Spirit Lightning Electro Wizard
Lightning Mega Knight Electro Wizard
Cannon Mega Knight
Fire Spirit Ice Spirit Skeleton Barrel Electro Wizard Magic Archer
Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Ice Spirit Magic Archer
Cannon
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Cannon
Cannon Magic Archer Mega Knight
Electro Wizard Ice Spirit Lightning Magic Archer
Mega Knight Cannon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Magic Archer
Skeleton Barrel Electro Wizard Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel
Fire Spirit Magic Archer Mega Knight
Fire Spirit Ice Spirit Skeleton Barrel Magic Archer
Fire Spirit Magic Archer
Fire Spirit Ice Spirit Skeleton Barrel Lightning Magic Archer
Skeleton Barrel Lightning
Lightning Fire Spirit Electro Wizard
Lightning Skeleton Barrel Electro Wizard Magic Archer
Lightning Fire Spirit Magic Archer
Lightning Fire Spirit Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Magic Archer Skeleton Barrel Mega Knight
Lightning
Lightning
Lightning Fire Spirit Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Lightning Fire Spirit Skeleton Barrel Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning
Lightning
Lightning Skeleton Barrel
Fire Spirit Ice Spirit Magic Archer Mega Knight
Skeleton Barrel Lightning Electro Wizard Magic Archer
Lightning Skeleton Barrel Magic Archer Mega Knight
Lightning Skeleton Barrel Magic Archer
Lightning Fire Spirit Electro Wizard Magic Archer
Lightning Electro Wizard Ice Spirit Skeleton Barrel
Lightning
Lightning Magic Archer Mega Knight
Lightning Ice Spirit Electro Wizard Magic Archer
Mega Knight
Lightning Magic Archer
Skeleton Barrel Lightning Electro Wizard Fire Spirit Ice Spirit Magic Archer
Lightning Fire Spirit Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Lightning Magic Archer
Lightning
Mega Knight
Ice Spirit Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Skeleton Barrel Electro Wizard Magic Archer Mega Knight

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