My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Giant
Giant Snowball
Fire Spirit Archers Skeleton Barrel
Zap
Fire Spirit Archers Skeleton Barrel
Barbarian Barrel
Fire Spirit Archers Skeleton Barrel Electro Wizard Magic Archer
The Log
Fire Spirit Archers Skeleton Barrel
Earthquake
Archers
Arrows
Fire Spirit Archers Skeleton Barrel
Royal Delivery
Fire Spirit Archers Skeleton Barrel Electro Wizard Magic Archer
Fireball
Archers Skeleton Barrel Electro Wizard Magic Archer
Poison
Archers Skeleton Barrel Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Giant Snowball Archers Skeleton Barrel Electro Wizard Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Giant Snowball Archers

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Skeleton Barrel Giant
Zap
Giant Electro Wizard Fire Spirit Giant Snowball Archers Skeleton Barrel Magic Archer
Giant Snowball
Fire Spirit Zap Archers Skeleton Barrel Giant Electro Wizard Magic Archer
Archers
Zap Giant Snowball Skeleton Barrel Giant
Skeleton Barrel
Fire Spirit Zap Giant Snowball Archers Giant Magic Archer
Giant
Zap Fire Spirit Giant Snowball Archers Skeleton Barrel Electro Wizard Magic Archer
Electro Wizard
Zap Giant Snowball Giant Magic Archer
Magic Archer
Zap Giant Snowball Skeleton Barrel Giant Electro Wizard

Defense Synergies 1 13

Fire Spirit
Zap Giant Snowball Electro Wizard
Zap
Electro Wizard Fire Spirit Giant Snowball Archers Skeleton Barrel Magic Archer
Giant Snowball
Fire Spirit Zap Archers Skeleton Barrel Electro Wizard Magic Archer
Archers
Zap Giant Snowball Electro Wizard
Skeleton Barrel
Zap Giant Snowball
Giant
Electro Wizard
Zap Fire Spirit Giant Snowball Archers Magic Archer
Magic Archer
Zap Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard Magic Archer
Zap Electro Wizard
Fire Spirit Giant Snowball Archers Electro Wizard
Electro Wizard
Fire Spirit Zap Giant Snowball Archers Electro Wizard Magic Archer
Giant Snowball Electro Wizard Fire Spirit Zap Archers Magic Archer
Zap Skeleton Barrel Electro Wizard Magic Archer
Fire Spirit Giant Snowball Archers Electro Wizard
Archers Electro Wizard Zap Giant Snowball Magic Archer
Zap Giant Snowball Archers Electro Wizard Magic Archer
Fire Spirit Zap Giant Snowball Electro Wizard
Fire Spirit Zap Giant Snowball Electro Wizard Magic Archer
Electro Wizard
Zap Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Zap Giant Snowball Archers Electro Wizard Magic Archer
Zap Giant Snowball Fire Spirit Archers Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Giant Snowball Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Archers Electro Wizard
Electro Wizard Zap Giant Snowball Archers Skeleton Barrel Magic Archer
Zap Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Giant Snowball Archers Skeleton Barrel Electro Wizard Magic Archer
Archers Electro Wizard
Zap Electro Wizard Giant Snowball Magic Archer
Zap Giant Snowball Electro Wizard
Archers Magic Archer
Electro Wizard Zap Archers Magic Archer
Zap Giant Snowball Archers Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer
Zap Giant Snowball Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Fire Spirit Zap Giant Snowball Magic Archer
Fire Spirit Zap Giant Snowball Skeleton Barrel Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Zap Giant Snowball Skeleton Barrel Magic Archer
Zap Giant Snowball Skeleton Barrel
Fire Spirit Giant Snowball Electro Wizard
Zap Skeleton Barrel Electro Wizard Magic Archer
Fire Spirit Zap Giant Snowball Archers Magic Archer
Fire Spirit Giant Snowball Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Zap Giant Snowball Skeleton Barrel Magic Archer
Zap Giant Snowball Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel
Giant Snowball
Fire Spirit Zap Giant Snowball Archers Skeleton Barrel Electro Wizard Magic Archer
Fire Spirit Zap Giant Snowball Skeleton Barrel Magic Archer
Magic Archer
Giant Snowball
Zap Giant Snowball Skeleton Barrel
Zap Giant Snowball Fire Spirit Magic Archer
Zap Giant Snowball Skeleton Barrel Electro Wizard Magic Archer
Zap Giant Snowball Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Fire Spirit Zap Giant Snowball Archers Electro Wizard Magic Archer
Zap Electro Wizard Giant Snowball Skeleton Barrel
Giant Snowball
Zap Giant Snowball Magic Archer
Zap Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Zap Skeleton Barrel Electro Wizard Fire Spirit Archers Magic Archer
Fire Spirit Zap Giant Snowball Archers Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Giant Snowball Skeleton Barrel Magic Archer
Zap Giant Snowball
Zap Giant Snowball Electro Wizard Magic Archer
Zap Giant Snowball Electro Wizard Magic Archer
Zap Giant Snowball Skeleton Barrel Electro Wizard Magic Archer

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