My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Tesla Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Tesla Fireball Mini P.E.K.K.A Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Tesla
Royal Giant
Fireball Ice Wizard Zap The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap The Log Ice Wizard
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Tesla The Log Ice Wizard Inferno Dragon
Tesla
The Log Zap Fireball Mini P.E.K.K.A Inferno Dragon
Royal Giant
Fireball
Zap The Log Tesla Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Tesla Fireball Ice Wizard
The Log
Tesla Fireball Mini P.E.K.K.A Zap Ice Wizard Inferno Dragon
Ice Wizard
Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Zap Tesla The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Mini P.E.K.K.A Inferno Dragon Zap Tesla The Log Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Tesla Ice Wizard
Tesla Inferno Dragon Zap Fireball Ice Wizard
Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Inferno Dragon Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Tesla Fireball The Log
Tesla Inferno Dragon Zap Fireball Ice Wizard
Tesla Mini P.E.K.K.A Zap Fireball The Log Ice Wizard
Fireball Zap Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Tesla
Zap Tesla Fireball Mini P.E.K.K.A The Log Inferno Dragon
Tesla Fireball Mini P.E.K.K.A
Tesla Fireball Zap The Log Ice Wizard
Zap The Log Tesla Fireball Ice Wizard Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Inferno Dragon
Fireball Zap Tesla Ice Wizard
Mini P.E.K.K.A Tesla Fireball Ice Wizard
Mini P.E.K.K.A Tesla Inferno Dragon
Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Zap Tesla Fireball Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Inferno Dragon
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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