My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Rascals Executioner
The Log
Rascals Mini P.E.K.K.A
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball
Rascals Executioner
Poison
Bats Rascals Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Mini P.E.K.K.A Rascals Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Rascals Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Mini P.E.K.K.A Executioner Mega Knight
Rascals
Bats
Fireball
Zap Mega Knight
Mini P.E.K.K.A
Bats Zap Mega Knight
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Executioner
Mega Knight
Bats Zap Fireball Mini P.E.K.K.A Executioner

Defense Synergies 3 12

Bats
Zap Rascals Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Bats Rascals Executioner P.E.K.K.A
Rascals
Bats Zap
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Bats Fireball Executioner
Executioner
Zap Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Zap
Mega Knight
Zap Bats Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Zap Rascals Executioner Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Rascals Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Rascals Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Bats Zap Rascals Executioner Mega Knight
Bats Zap Rascals Fireball Executioner
Zap Rascals Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Mega Knight
Bats Executioner Zap Rascals Fireball Mega Knight
Executioner Bats Zap Rascals Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap Rascals Fireball
Fireball Executioner Mega Knight Bats Zap Rascals Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Rascals Mega Knight
Zap Rascals Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Bats Rascals Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball Mega Knight Bats Zap Rascals Executioner
Zap Executioner Bats Rascals Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Rascals Mega Knight Bats Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Zap Rascals Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap Rascals Fireball
P.E.K.K.A Rascals Mini P.E.K.K.A Executioner Mega Knight
Fireball Executioner Bats Zap Rascals
Rascals Mini P.E.K.K.A P.E.K.K.A Bats Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Rascals
Zap P.E.K.K.A Mega Knight Bats Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Rascals Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Fireball
Rascals Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Executioner
Rascals Fireball Executioner Mega Knight
Rascals Bats Zap Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Executioner Mega Knight Zap Rascals Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Zap Executioner
Fireball
Rascals Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball Executioner
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball
Zap Bats Fireball
Fireball Zap Executioner
Fireball
Fireball Rascals Mini P.E.K.K.A Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A Mega Knight
Zap Bats Rascals Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner Mega Knight

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