My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Musketeer Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Giant
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers Royal Giant
Barbarian Barrel
Bomber Archers Musketeer Executioner
The Log
Bomber Archers Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Musketeer Executioner
Fireball
Bomber Archers Musketeer Executioner
Poison
Bomber Archers Musketeer Executioner
Lightning
Mini P.E.K.K.A Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Mini P.E.K.K.A Musketeer Giant Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Archers Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Zap Mini P.E.K.K.A
Zap
Giant Bomber Archers Royal Giant Mini P.E.K.K.A Musketeer Executioner
Archers
Zap Royal Giant Mini P.E.K.K.A Giant
Royal Giant
Bomber Zap Archers Musketeer Executioner
Mini P.E.K.K.A
Giant Bomber Zap Archers Musketeer
Musketeer
Giant Zap Royal Giant Mini P.E.K.K.A
Giant
Bomber Zap Mini P.E.K.K.A Musketeer Archers Executioner
Executioner
Zap Royal Giant Giant

Defense Synergies 1 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Archers Musketeer Executioner
Archers
Zap Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Bomber Archers Musketeer Executioner
Musketeer
Zap Mini P.E.K.K.A
Giant
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Executioner
Mini P.E.K.K.A Bomber Zap Musketeer Executioner
Mini P.E.K.K.A Bomber Archers Musketeer Executioner
Mini P.E.K.K.A Bomber Musketeer
Bomber Mini P.E.K.K.A
Bomber Zap Archers Musketeer Executioner
Musketeer Zap Archers Executioner
Zap Musketeer
Mini P.E.K.K.A Musketeer
Bomber Archers Mini P.E.K.K.A Musketeer
Archers Executioner Bomber Zap Musketeer
Musketeer Executioner Zap Archers
Mini P.E.K.K.A Bomber Zap Musketeer
Bomber Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Executioner
Bomber Zap Archers Musketeer Executioner
Zap Executioner Bomber Archers Musketeer
Mini P.E.K.K.A Musketeer
Bomber Archers Mini P.E.K.K.A Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Bomber Zap Archers Mini P.E.K.K.A Musketeer Executioner
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer
Mini P.E.K.K.A Musketeer Executioner
Executioner Zap Archers Musketeer
Mini P.E.K.K.A Archers Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Executioner
Bomber Archers Musketeer Executioner
Bomber Zap Archers Mini P.E.K.K.A Musketeer Executioner
Executioner Bomber Zap Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner
Musketeer
Bomber Executioner Zap
Executioner Zap Musketeer
Bomber Archers Musketeer Executioner
Zap Executioner
Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap Archers Musketeer Executioner
Musketeer Executioner
Musketeer
Zap Musketeer
Bomber Zap Musketeer Executioner
Musketeer Executioner
Bomber Mini P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Musketeer Executioner
Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Bomber Executioner
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer Executioner
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap
Zap Archers Musketeer
Zap Archers Musketeer Executioner
Mini P.E.K.K.A Musketeer Executioner
Bomber Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Musketeer
Zap Musketeer Executioner
Zap Musketeer Executioner

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